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submitted 18 hours ago* (last edited 17 hours ago) by [email protected] to c/[email protected]
 
 

The Times Tech Guild is on strike, and asks players not to play the Times' games

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I remember when World of Warcraft was a pretty serious looking game, orcs, humans, so badass looking and whole theme of war. Then they started teasing other races like pandas and stuff like that. The artwork and cinematics for pandas look really badass, same thing with Worgen. Super badass looking wolves and stuff like that. But now, everything looks so clowny and ridiculous. For example, look at this picture of a dracthyr evoker. It looks like such a meme, so damn goofy, and really not in a good way either. It just looks awful. Why does it look so goofy now? Like is this intentional, or they just gave up on development and the gut of the art team? I really don't understand

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Wasn't in the mood to play yesterday. But in exchange, was so much in the mood earlier today that I got to finish it twice (somehow), first with the secret character, and then with Marion, the girl in the screenshot. Great game, specially when you don't need to burn through the money ~~you were to buy dairy with~~, and glad I used a sturdier controller, else I'd be with a broken action button like with Celeste on the Switch. 😅

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Not sure how particulary I think about it.

I kinda agree though because, honestly, I genuinely like prodding at RL-issues in my video games, but if the best the writers can do is some MCU-level shit that I would expect in Forspoken or Fortnite, then I really wish they'd not. It just feels like making fun of transgender people with how terrible the scene's dialogue is (there's a video in the article).

Plus, as the update says, they couldn't even be arsed to search through the previous games for whether this was already talked about.

Sigh.

Still, the game is far better than I expected it to be, so this isn't just a rant, but I wish the dialogue in particular had decent writing behind it, it breaks immersion near-constantly even if the general scene and story were done well.

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Here are the basic photos of the rig:

This is the plastic and rubber manufacturing:

The residue from that goes into the turbofuel refineries:

some of it is packaged, the rest gets burned in 8 2x overclocked fuel generators for power:

But that's not all! I had to do quite a bit of infra to get the oil rig working, like:

Oil pipelines:

A train network:

(the last picture is the view from the tower i showed off in my last post here.)

and a compacted coal production building thing:

here are the details about the input/output:

inputs: outputs:
480 crude oil 205.5 plastic
165 coal 92 rubber
165 sulfur 45 packaged turbofuel
4000MW

All machines working at 100% with zero waste

please ask if you have any questions.

EDIT: here is the map

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Now if only they could more clearly communicate when games are playable offline.

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Today's game is Alan Wake ~~again~~.

This screenshot i took was in the Subway while making my way back to the Collapsed Train Tunnel. This game really has upped the fear factor. Personally i love the first game's controls more, but this game has a way of constantly keeping me on the edge of my seat. I love it.

The game has a ton of clever references to the first game. For example there’s the shoebox where i can store items, which is a really awesome reference to Zane's shoe box in the first game.

I took a bonus screenshot while Alan was running away and my game bugged out. I don't think he realized the rest of the Subway car was gone already:

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Road Redemption is a unique game, in that it's a motorcycle racing game, but also a fighting game.

There is some lore, presented with a single screen of text. According to the Steam store page, this takes place in a post-apocalyptic world, ruled by a brutal dictator. Biker gangs rule over segments of the country. You're part of the Jackal gang and basically racing against other biker gangs through their territory, pursuing an assassin for the bounty.

Every once in a while, some other Jackals will show up to help you (see first screenshot with the peace symbol over a Jackal's head), but you're on your own for most of the races.

This is a game of stamina. There are 17 total races across 3 gangs' territories, and your status carries over to each one. Any loss of health, nitro, and if you've unlocked it, your jump boost, all carry over to the next race and require you to replenish them during races.

You either pick up resources on the road, or kill other gang members to collect resources. Or you can also gain a small bit of nitro every time you have a "close call" with an oncoming car. Just steer so you nearly miss oncoming traffic and you'll be rewarded with some nitro. Which is needed to catch up to the racers in the lead; you'll never gain on them otherwise.

There are two main types of races: 1.) a straight race to the finish, either finishing in 3rd place or better, or just survive to the finish line by a certain time limit; or 2.) enemy takedown, which requires you to eliminate a certain number of enemies before the finish line. Sometimes the cops show up alongside the gangs to fight everyone, sometimes the cops are the takedown enemy.

Cars are especially hard to take down. Explosives are pretty much the only way I've found to stop them. During takedown races, they'll also plow through oncoming traffic, denying you that needed nitro boost to gain on them. It can be very difficult if you're stuck behind a car with no nitro left.

The last race in each territory is a takedown enemy race against the gang's leader. They're pretty tough and you need to kill them before you reach the end of the race.

There is one random event that may take place called "Hallucinogenic Chemical Zone," which will have cars and trucks randomly spawn in the sky and fall onto the track, creating hazards to navigate around. None of these vehicles have their parking brake on, so if they land on their wheels, they'll slowly roll across the road, making it harder to determine the best path around them. You never know which direction they'll start rolling until it's almost too late to change direction.

After each race, you spend the money you earned taking out enemies or meeting the objective to upgrade your current stats or replenish health or nitro.

Whether you win or lose each race, you'll automatically continue on to the next race. But your health bar will shrink if you lose the objective.

The races continue until you die. Then you get to spend all the XP you've earned on permanent upgrades, which will make it easier the next time you play. You likely won't beat the game in your first playthrough. As a matter of fact, I couldn't even beat the first territory until I'd upgraded my permanent stats quite a bit. I've replayed the campaign race many times over and I've finally made it all the way to the assassin, but I still haven't beat him. Gotta keep upgrading my character!

Before each game, you get to select your bike and character. Both come with various stats and weapons, so pick what works best for your play style. You can unlock more bikes and characters as you accomplish certain criteria throughout the game.

I like to play with Admiral Uganda (a Captain America knockoff) because he has 35% resource gains from regular kills, 140% resource gains from shield kills, and 115% max nitro. He also doesn't use guns, which is fine with me. I'm terrible at aiming a gun while also steering my bike, so I mostly fight with close-range weapons that only require a button press to use.

There are other joke characters like Santa Claus, who's a pacifist and can't kill anyone except for bosses; Helloween Rider, a Ghost Rider knockoff; PC Master Racer (see screenshot above); or Theranos, a blonde woman with Thanos' golden gauntlet. Plus a ton more to unlock.

My personal play style is to just kick other bikes. It sends them flying off to one side, and if you time it right, you can kick them into obstacles or off bridges and kill them instantly. Much easier than hacking at them with a sword or beating them with a lead pipe, etc.

Most races are on roads cross-country through mountains, snowy terrain, or post-apocalyptic cities. But the most interesting races (in my opinion) take place across building rooftops. You spend the entire race speeding from rooftop to rooftop, and it's easy to knock people off to their doom. Or fall to yours, if you're not careful. These levels are where the jump boost comes in really handy, keeping you airborne longer if you don't time a jump between buildings well.

Then there's the extra rare rooftop race through a hallucinogenic chemical zone! Don't get hit by falling cars while soaring across rooftops!

I've mostly described the campaign mode for this game, but there is also a 4-player split-screen mode where you can play together or against each other, or you can play online with other gamers.

There's a DLC you can buy on Steam called "name a character" that lets you put a custom name into the game itself. You'll notice that every time you take someone out, it shows their name across the bottom of the screen, then scratches it out in red. Supposedly, these are all names added by other players over time. So the next time you play, keep an eye out for cobysev...

I normally don't like games that force me to replay them over and over, grinding just to level my stats enough to continue the plot (I'm looking at you, Hades). But the gameplay is so enjoyable in this one, I can't help but play it over and over. I don't even care if I don't finish; the racing and fighting is so much fun! Every time I play this game, I end up doing nothing else for the rest of the day.

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Champions Tactics: Grimoria Chronicles

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"The current obsession with nostalgia and remake culture is easy to understand when you realize that it's a symptom of a culture that isn't allowed to imagine a future."

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Google drive to the rar file: Google drive

Hey all, as you may know from my previous posts I make indie games and I decided to take a little break from my main project and spend 3 days to make a scary (but also kind of humorous) horror game for my girlfriend. It's called the Terrors of Adulthood and the theme is all the bs the we have to deal with as adults. I presented it to hereon Halloween and she kinda liked it (she's not really a gamer). So I decided it to post it here because this is my first venture into the horror genre and I'm not going to lie, it's kind of exciting. I might go all in on a horror game in the future. I kind of like small atmospheric stuff that slowly immerse you in their horrors. I would love some feedback from actual gamers Also I want to say the ending is from an inside joke that we have - I'm not making any statements about relationships, feminism, modern society or anything like that. Here are the controls: WASD, ARROWS - Movement E - interact with objects (up to the player to find out which objects are intractable) Space - Jump F - skip intro when replaying

I didn't have time to make menus or restart screens as I was in a hurry to finish the experience by Halloween. So ALT+F4 to quit the game. :D

P.S. I'm not sure if these types of post are allowed. If they are not - mods feel free to remove it. :)

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Today's game is Alan Wake. I had a ton of free time and managed to get pretty far. I'm playing on Steam Deck so my frame rates occasionally dip below 30 (You can tell my low video settings by Alan's face). I saw someone online though talking about a FSR-3 mod for it though and how it's super simple. Figured i'd install it. ended up spending 4 hours on it. First the tutorial was outdated and i had to install the mod directly into the game, then the controller wasn't being detected, then it wouldn't launch in game mode, then the mod vanished. At that point i said screw it and went back to the game. I might try again tomorrow because the benefits seem worth it.

This screenshot i took was in the Ocean View Hotel while making my way back into the main foyer area. I love how this game upped the thrill factor. I do prefer the first games controls i think, but this one i think has me constantly on edge. I love it. I also like the nods to the first game too. One example is There's a shoebox where i can store items, and i think it's an amazing reference to the lore of the first game.

I took a bonus screenshot while Alan was getting his face pummeled in by a Shadow. It looks like he's taking a selfie while pissed off:

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How come there are so few racing games coming out lately? Feels like it's just codemasters doing their thing, some struggling indie games and a truckload of shovelware. I'm not saying it's dead but wasn't racing games one of the primary genres?

Another thing that bugs me with the few games that come out is the lack of progression and immersion. NFS Unbound impressed me slightly with actually starting you out with a low spec car and having slow (by modern standards) progression. However halfway through when you have fast and "cool" cars you really felt the games mediocrity.

Dirt rally 1 and 2 has economy systems, but after a single championship you can basically buy whatever car you want. The rallies are immersive but everything between is just boring menues.

Why do you think the state of racing games is so poor? The industry being shit? Audiences not playing them anymore?

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Neon Koi was developing a mobile action game. Firewalk Studios recently launched and quickly delisted Concord.

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Loving how each new stage is an extension of the previous one.

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Today's game is Alan Wake II. I beat it today. I'm going to try and put how i feel about it into words but the game was as close to perfect (for me personally) that i feel a game could get. Most likely it will come out as a jumbled mess because i haven't had any time to properly format any sort of essay form to this, but i wanted to get my thoughts on it out there.

I'm going to put any possible spoilers in lemmy's built in spoiler box so people who don't want to be spoiled can at least somewhat understand my points (it will just be lacking the explanations).

Before if i was forced to pick between Alan Wake I or II, it would have been hard but i would ultimately go with Alan Wake I because of Nostalgia. But Remedy's writing and attention to details in this one have knocked it out of the park. There were some points where it legitimately left me holding my breath.

spoilerThere's one segment where Alan gets out of the dark place, and is running through the woods. He makes a mention of how it's just like he started and then the Song Water Pressure plays, which is the same song that plays in the first one, like when he started. I also found myself smiling at his narrations while int he woods. it made me so nostalgic.

Then the game also has a remix of Departure playing in some places which did the same thing. I legit stopped at the Jukebox playing it and went "hey! that's departure from the first game!"

Also, Alice's "Death" genuinely creeped me out though, and the way it was executed had me genuinely believe she might be dead despite seeing the background and saying to myself "That's cauldron lake, maybe she went to the dark place?"

Then with Alan's death, i love how it saves the answer to the question that it might be a loop for an after credit's scene. It left time for the fear that he might actually be dead to sink into my stomach like a weight.

And then there was Saga's segment in her mind palace. It was so well done, because the game spends the entire time setting it up as a safe place kind of like what Fable 3 did with it's sanctuary. Then it rips the safety and control you have over it out from under you. The jumpscare of the cultist legit got me, and i appreciate they only did it once.

I'm so glad i avoided spoilers for this game, because it's one of those games that after beating it i'm left with a pit where it used to be. I unlocked the Final Draft (Basically the game's New Game Plus) which from what i understand adds to the story, i already am making plans to jump straight into that because Alan Wake II has left me wanting more.

As is tradition for what i've been doing with Alan Wake II, i took a couple more portraits too:

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Bad pun is still bad. =P

And Gunbird 2 seems to play a bit better than the first game.

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