this post was submitted on 18 Sep 2024
15 points (94.1% liked)
DM Academy
711 readers
1 users here now
A community for discussion, questions, tools, or advice regarding being a Dungeon Master (or Game Master) for Dungeons and Dragons or RPG's in general
/c/DnD Network Communities
- Dungeons and Dragons
- Dungeons and Dragons - Art
- Dungeons and Dragons - Homebrew
- Dungeons and Dragons - Memes and Comics
- Dungeons and Dragons - AI
- Dungeons and Dragons - Looking for Group
Rules (Subject to Change)
- Be a Decent Human Being
- There are 4 types of posts here, Questions, Advice, Articles, and Tools; Stories belong in [email protected]
- DO NOT Downvote simple or beginner questions, this is a space for EVERYONE from beginners to advanced DMs
- No Piracy, this includes links to torrent sites, hosted content, streaming content, etc. Please see this post for details
- Zero tolerance for Racism/Sexism/Ableism/etc.
- No NSFW content
- Abide by the rules of lemmy.world
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
The most obvious thing to do is have the NPC be replaced with a doppleganger minion of your next big bad so that the sending stones end up passing along disinfo (splitting the party, giving wrong directions, getting them to discard a magic item under the false belief it is cursed, etc)
This would be good if they received a surprise gift of stones, but is pretty awful for the players who took the time to find the stones intentionally.
You're not wrong, however, they can have their toys back after they figure out what happened and rescue the NPC. It's a good hook and requires them to think about spending some of their treasure to shore up their home defenses. For all we know, their players are murder hobos and this is well deserved comeuppance.
My players aren't murder hobos, but the tavern is in a bad part of town and suddenly has a bunch of magic items