this post was submitted on 29 Oct 2024
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I don't mind the new art direction but it sounds like they've done away with most of the actual exploration elements and roleplaying in favor of handholding. Maybe they were just aiming for a younger audience or something?
I think Baulder's Gate 3 has really ruined a lot of new RPGs for me. 🤷 Thanks a lot Larian for making a game so good it fucked up an entire genre.
What probably happened is Corporate ~~overlords~~ leadership opted for an easier-to-create game direction while also attempting to diversify the game's base. Basically, and I may be eating my words as we learn more about the game, I'd expect them to have reduced the cost to create while also attempting to increase profit.
I base this off of other games which have attempted similar feats, and I'm not sure of a single one that was part of a larger series that has turned out well.