this post was submitted on 30 Oct 2024
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Now if only they could more clearly communicate when games are playable offline.

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[โ€“] [email protected] 17 points 5 days ago (9 children)

Why is kernel-level anti-cheat even a thing?

If I was trying to prevent cheating, I'd hash the relevant game files, encrypt the values, and hard-code them into the executable. Then when the game is launched, calculated the hash of the existing files and compare to the saved values.

What is gained by running anti-cheat in kernel mode? I only play single-player games, so I assume I'm missing something.

[โ€“] [email protected] 9 points 5 days ago

They can prevent you from running cheats that other anti-cheats can't detect. For instance, they could modify the value in memory so that your calculated hash always succeeds even when it's modified. This doesn't stop cheating though; it just means cheaters have to use cheat hardware that exists at a layer that even kernel anti-cheat can't detect.

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