this post was submitted on 15 Nov 2023
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I haven't seen a way to do this in-shader yet.
But I know that there's at least one tutorial out there that just had a couple of references faces/planes facing the directions they wanted, then just copy/pasting the normal from the reference planes onto the appropriate mesh sections. The reference faces were erased afterwards.
Yup, probably watched the same video. Those are much more focused on flat shading... like dead flat.
There is Abnormal addon but I find doing it with mesh data (beyond vertex weight / vertex color) is kinda cumbersome.
After some fooling around, I find using normal form texture coord node is all I need.
Not great but good enough, most importantly not ugly. Quite easy and fast to apply to different model too.
Barbara from Genshin - Mihoyo
Node