this post was submitted on 08 Feb 2024
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[–] [email protected] 5 points 9 months ago (2 children)

Most currency is fiction. A dollar bill only has the value we prescribe for it. Game currency should be treated no differently.

[–] [email protected] 7 points 9 months ago* (last edited 9 months ago) (1 children)

Currency is a promise. It's a fiction we all agree to be a part of.
The constant argument by game lawyers that digital goods have value and therefore cloning them is theft, should reinforce this idea that, well, if your DLC and your games have value, then surely those virtual coins also have value. And we can precisely calculate that value, too. How can they argue in good faith that digital goods have value, then the opposite is true when they would have to shell out actual money?

Or can banks suddenly do that, too? Can you imagine if banks decide that no, actually, we are closing those branches and since your money was tied to them, you're out of luck, too bad. But we are opening new ones, don't worry, come again!

I think customers are fucking idiots for spending any amount thinking they ain't getting fucked, mind you. But clearly there is some serious fuckery going on. I hope Europe take the lead on that crap, sooner rather than later, since we seem to be tackling lootboxes...

[–] [email protected] -1 points 9 months ago

Do you believe that every game that uses a central server should be required to compensate players when eventually those online services are shut down? Because I would say that games shutting down is a completely reasonable part of how these things work, and a reasonable expectation by the players when they buy into that system. You're paying for access to content for the lifespan of the game, not an eternal entitlement to active servers until the heat death of the universe.