Most of them throw up because of the motion. With what I've seen of Metaverse, I can understand that they throw up because of the content, too.
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A big part of reducing motion sickness for me was to ensure that the lenses were set to the appropriate pupillary distance. If they're too wide or to narrow, that can affect your body's ability to handle VR
First person shooters already make some people feel nauseous. It's the disconnect between your vision telling you that you're moving while everything else, especially your balance centers, saying you're not.
VR kinda makes it even worse if you're not on some 2D treadmill
So pretty much like playing Hexen 2 on a P100 in 1997 huh.
Haven't heard about the game "Hexen" in years!!!
I'm young and have played computer games since childhood, I never bought a VR headset cause anything more than 20 minutes and I feel dizzy as fuck.
VR needs an overhaul for me to actually buy into it, I honestly just think the headsets aren't going to work, I don't think a higher refresh rate will fix this
I only play standing games that stick within the confines of room scale, that way all my movements are natural.
When I play other games, it's teleport or nothing, no other locomotion form works for my, my sense of balance is to sensitive, and I haven't had the time to work to get used to it.. and swinging on vines is way out no.
Curiously I also get severe motion sickness when I drive go karts, but not when I drive cars. Although, sitting in the passenger seat, especially the rear seats, however can be a problem sometimes if I'm going around windy roads)
I'm super glad I'm not one of them... I will baselessly credit the Nintendo 3DS with developing that skill
Today l learned that some people get motion sickness from playing flatscreen games. How do you even survive a car? Let alone an airplane?
I used to get sick but it goes away with time.
"... and that's a huge problem for the companies behind it."
Thank you for clarifying.
You get used to it. It helps to have a good graphics card so that the frame rate is high enough. I am sad many good games don't support VR. I.e. Start Citizen, Cyberpunk 2077, etc. Yes, there are mods for it, but it should be supported natively (if mods can do it, why can't the developer?). It is just so much more immersive to be able to look around naturally and see stereoscopic.
the developers don't do it because they know barely anyone will buy the game just because it also supports VR. it's just not worth the money.
plus, people will eventually make a mod anyways, and they are completely fine with benefiting from random people's unpaid work. Who wouldn't take all the upsides without any of the downsides?
Meanwhile I'm over here still wanting to try it out.
The closest I've ever gotten was trying out virtual boy when it was brand new in stores and had one set up for people to try out.
I'd love to try it before buying. Not really interested in buying without it, but that's not how things work anymore. So I guess I'm just gonna skip it unless it gets massively popular and it's just everywhere and I'm stuck missing out on something huge if I don't have it.
VR has very little appeal to me.