Coming from a franchise who rakes in mountains of cash from GTA Online… The problem with pricing per hour is that there’s no measure of quality. You can create a junk game that took 200 million to develop and has hundreds of hours of gameplay. I also thought the point about movies was a good one. An excellent movie with big actors and a gigantic budget is usually priced the same
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Take Two, are you fuckig high?
One Dollar One Hour? Did Take Two hire Spoole?
Thank you for bringing up some happy memories
Oh yeah, make me hate this rotten company even more dude. Keep it coming.
I hate dollars per hour to determine how something is good value. I could sit and watch a 3-4 hour movie but if it's a genre I dislike then I'll probably not feel I got value out of it. Likewise if I buy a 70 quid game but it's 15-20 hours and it's got a great story, impressive visuals and solid mechanics then I'll have got my money's worth but if something is 70 quid and it's filled with things that feel like a checklist to do then I'll end up regretting the price that I paid.
Spoole has finally been vindicated
If it was a dollar an hour, then GTAV would be $1208...
But of course, TV AFKing took up a solid chunk of this time... because of forced waiting periods. Sooooo combine a pay-to-play per hour model and forced waiting periods then you've got MTX "Shark cards" with extra annoying steps.
Alright so then pay us for the time spent in loading screens lol
My logical brain: He’s not wrong. The rest of my brain: Yeah, good luck with that, asshole.
They should pay me for testing their beta software
They should pay me for testing their beta software
By your own admission you buy the games anyway. You could just not. Companies only listen when it hurts their bottom line.
Ima sell my watered down soup in dollars per deciliter.