this post was submitted on 10 Jul 2023
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Tabletop, DnD, board games, and minecraft. Also Animal Crossing.

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Hardcore gamer = someone who plays only cinematic grizzed white dude games and/or military fetishizing FPS

Casual gamer = anyone that is not a 15-25 yo male, and/or plays anything outside of the previously mentioned games, especially if those games are colorful.

So basically the gaming community is full of gatekeeping, misogyny, toxic masculinity and general chuddery. They make sure they're the loudest voice heard when anything about games is talked about, and won't be happy until all games a homogenous stream of bland, hyper-realistic but with a grey filter slog of mindless action with no heart or soul. And don't you dare force them to read any dialogue or story.

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[–] [email protected] 1 points 1 year ago* (last edited 1 year ago) (1 children)

I think the early 2000s PS2 era was the peak of modern gaming. Colourful games, decent 3d graphics. The FPS era hadn't fully began on consoles yet.

The less said about the late 2000s, the better. That's when all the "gatekeeping, misogyny, toxic masculinity and general chuddery" really got kicked into overdrive. Every game got a sepia piss filter as well. And after that we got the blue filters which were somehow even worse.

[–] [email protected] 1 points 1 year ago (4 children)

Oh god I am in an eternal struggle against the „creatives“ and their constant use of disgusting filters which destroy the natural colors. Tho I must confess I loved the golden filter of deus ex human revolution and the grain filter of ME1 and yes even the brownish tints of dragon age, I know I am bad haha.

[–] [email protected] 1 points 1 year ago

Filters have their place tbh. Sometimes it makes a lot of sense aesthetically.

The issue is falling back on it to the point it becomes a meme.

[–] [email protected] 1 points 1 year ago

Honestly some games benefitted from the piss filter, like Fallout New Vegas. If it were made with modern graphics I would want them to keep the piss filter instead of being vibrant like Fallou4 76

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[–] [email protected] 1 points 1 year ago (1 children)

I remember gaming always being seen as a "boys club" for as long as I can remember. They were thankfully pretty welcoming of me (being a brown guy and all) but girls playing games were either given the m'lady treatment or chastised for making a mistake that would get them seen as being bad at the game. Often both.

[–] [email protected] 1 points 1 year ago* (last edited 1 year ago) (1 children)

The sad part is that there have been girls and women playing and developing games since the beginning but they were mostly pushed into the background, so now they get accused of invading a so-called male space. Can't win shrug-outta-hecks

[–] [email protected] 1 points 1 year ago (2 children)

AFAIK the arcade boom was pretty popular with both men and women, since at that time it was a social hobby and kids were doing a lot of hanging out and hooking up at arcades. It wasn't until the turn to console gaming, which was primarily an anti-social activity, that video game advertisements started really focusing in on young boys. Nintendo bears a lot of the blame here, since they defined the western market following the big crash, and they saw the NES as exclusively a boys' toy - but it wasn't just them of course, in particular I remember the OG XBox's marketing doing a lot to create a "bro culture", along with stuff like the channel G4, which I think was created intentionally as a reaction to the previously existing perception of gamers being nerdy.

[–] [email protected] 1 points 1 year ago

Children (overwhelmingly boys) who played vidya games were nerdy. There was a brief period during the Pac-Man era when vidya games were for everyone, and soon it went into hardcore weirdness. Games got hard and unless you had the patience to play again, and again, and again, and again...you can forget being a part of the crowd. Games with 45 levels when nobody ever got past level 4.

[–] [email protected] 1 points 1 year ago* (last edited 1 year ago)

and they saw the NES as exclusively a boys' toy

So there's a bit more to this, if I remember all this correctly, Nintendo couldn't exactly call the NES a 'video game console' when they started selling it in the US because the crash had pretty much made that a really bad financial move to call it as such. And also they had to sell it in the toys section to start with, which has had and still has a lot of segregation between boys and girls toys. And also considering how brick and mortar stores have acted for a long time, they likely had a bit of a hand in this in the way of demanding nintendo to pick if it was a boys toy or a girls toy or else they won't stock it.

[–] [email protected] 1 points 1 year ago (1 children)

G*mers never had a chance.

The 70s saw the development of really old games like Dnd, essentially some STEMlord's pet project. Many of these ancient games were tied to Dnd, where the reactionary Gary Gygax's influence in Dnd was completely dominant.

The 80s continued that tradition with games like Rogue and Nethack. This was also when Nintendo exclusively marketed the NES as a "boy toy." Both of what could be retroactively labeled as indie and AAA gaming were firmly men only. Arcades tended to be dominated by men as well.

The 90s further perpetuated this trend with the console wars between Nintendo and Sega, with Sega pushing really hard as the cool and definitely being played by dudes with 'tude console. If you looked at Sega ads during that time, they were all hyper-trying-too-hard-masculine.

The 00s, while carrying the misogynist torch, reflected a qualitative shift in its misogyny. The 00s, or more specifically, 2001 was when Halo 1 was released on the Xbox. This game, more than any other, was what pushed gaming from some nerdy shit into the mainstream. With the mainstreamification of gaming came the dudebros. The previously misogynist nerds were transformed into misogynist dudebros, and the dudebros carried their toxic competitiveness into gaming.

The 10s was when esports, or more specifically L*ague of L*gends, became commercially viable. The esportification of games began and along with it, the toxic competitiveness seeped even in games that weren't designed to be competitive. And it pains me to say this, but speedrunning contributed to this as well. Suddenly, you started hearing about the "meta" and "optimal strats" in some indie platformer. And of course, G*merg*te sealed the deal by politicizing gaming, making g*mers consciously reactionary.

I have checked out of gaming so I can't give you a rundown of the 20s, but it's more of the same shit honestly. The seeds were sown during the 70s, with each subsequent decade nurturing the seedling, until it blossomed into some hideous plant with G*merg*te.

[–] [email protected] 1 points 1 year ago (2 children)

I hate esports i hate how Riot took all the actually fun modes in league like OFA and nexus clash and the pve game modes and decides to only make them appear in rotations (or not even appear for pve modes) because apparently Riot only cares about competitive and ranked play.

Also hate how certain characters like Azir is effectively neutered because its too good for the highly coordinated esport teams, whose gameplay barely resembles even the highest ranked play.

Billion dollar game cant even afford to support other game modes.

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[–] [email protected] 1 points 1 year ago (2 children)

I agree with your complaints towards the apparent predominant gaming culture. But I also believe that there have never been more indie games that are contrary to that culture or just ambivalent to that culture than ever before.

[–] [email protected] 1 points 1 year ago* (last edited 1 year ago) (1 children)

Yeah the indie community is great. My complaints are more the popular gaming community that was particulaly strident during the PS2, 360 and gamergate era

I will never forgive the gaming community for shitting on Wind Waker when it first came out for being catroony

[–] [email protected] 1 points 1 year ago

WW was a fantastic game and the graphics aged gracefully. I replayed it back in 2016 and had a blast.

[–] [email protected] 1 points 1 year ago

If someone puts "gamer" on their dating profile tho

[–] [email protected] 1 points 1 year ago (4 children)

The "ethical game journalism" days, to freeze-gamer gaters, looked like this. https://i.imgur.com/P37EDfX.jpg

I know that's an ad, not journalism, which is the point. They don't want journalism. They want hype waves and to feel bazinga about what they buy without any downer talk whatsoever.

[–] [email protected] 1 points 1 year ago (1 children)

A lot of them didn't even get that even the early Duke Nukem games were already mocking this shit as immature misogynist garbage. Which is how we got the dumbster fire that was DN Forever.

[–] [email protected] 1 points 1 year ago

Randy Pitchford has always been a piece of shit but a big part of it was not getting what made the Duke Nukem franchise funny and instead doing what he thought was funny in DNF, which was some really fucked up sadistic stuff that basically had a rimshot sound after it was presented.

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[–] [email protected] 1 points 1 year ago

Hardcore gaymer = fighting game enjoyer

Casual ~~g*mer~~ consoomer = everyone else

[–] [email protected] 1 points 1 year ago* (last edited 1 year ago) (1 children)

games mechanics become watered down due to the profit motive and challenging games are fun, this whole thread feels like just contrarianism to spite a vocal minority turning being a HARDCORE GAMERRRRR into a personality trait shrug-outta-hecks

[–] [email protected] 1 points 1 year ago (6 children)

Where did I mention difficulty?

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[–] [email protected] 1 points 1 year ago (4 children)

Remain convinced the only good community in games is the fighting game community. But, alas, they engage in the bad shit too from time to time.

[–] [email protected] 1 points 1 year ago (1 children)

I firmly believe that it's because you can get punched IRL for being out of line

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[–] [email protected] 1 points 1 year ago

I dunno the sexism is pretty bad especially when they complain about the woman fighters boobs being smaller or whatever

[–] [email protected] 1 points 1 year ago (1 children)

The smash community has been pretty horrific over the years even by gamer standards.

Street fighter just got a massive influx of new fgc players so I can’t really tell.

Guilty gear community is very supportive of Bridget

By the sheer virtue of being a mixed bag the fighting game community probably wins least toxic.

[–] [email protected] 1 points 1 year ago

The smash community has been pretty horrific over the years even by gamer standards.

There's something about Nintendo fandoms that makes them more tribalistic and toxic on average than competing equivalents.

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[–] [email protected] 1 points 1 year ago (1 children)

The SEGA ads of the 90s were something.

[–] [email protected] 1 points 1 year ago

Yeah I think that style of marketing started it.

[–] [email protected] 1 points 1 year ago* (last edited 1 year ago)

I don't care that much tbh because while the "gaming community" is indeed dogshit (personally I've stopped playing any sort of public multiplayer game since voice audio became the norm anyway), we also seem to be in a golden age of independent awesome video games, including specifically ones with dialogue and story. And the small sub-community of players of those are usually much saner and welcoming.

[–] [email protected] 1 points 1 year ago (1 children)

These people should be locked in a room and forces to play nothing but 50 turn Mario Party rounds for the rest of time

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