Linux Gaming

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Discussions and news about gaming on the GNU/Linux family of operating systems (including the Steam Deck). Potentially a $HOME away from home for disgruntled /r/linux_gaming denizens of the redditarian demesne.

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founded 1 year ago
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Navi 10: RX 5700, 5600
Navi 14: RX 5500, 5300

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Been daily driving Bazzite for almost half a year now. I currently have two seperate 2TB SSD’s, one with Windows 11 and the other has Bazzite. Bought a 1TB SSD so I can migrate my Windows install to a smaller SSD since I much prefer Linux now.

Just need to stop being lazy and finish migrating everything I care about off my old Windows install onto my new 1TB Windows install, then I plan to install CachyOS onto the soon to be free’d up 2TB SSD, since I’m curious about Arch Linux. I’ll always have Bazzite to fall back on if need be, or god forbid, Windows.

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On W*ndows I used DS4Wind*ws, and I have no issues with Steam, but how can I use it to play with RetoArch and Lutris?

Is DS4DRV the way?

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Hi everyone,

I'm looking to buy a new gaming rig as my current machine feels like it's getting a bit dated. Been gaming on Linux for the past 6 months to a year. Ditched Windows around the time they announced ads and that recall bullshit.

What are your experiences with gfx cards and their drivers? I haven't bought AMD (gfx) in... Over 20 years. Online results show conflicting answers. Some swear by AMD, others say the drivers are unstable and they need to reboot when switching games. Other say never to update the drivers as long as stuff works.

Currently have an Nvidia 2080 super. Which has served me quite well. But newer games are starting to give it a hard time. Never really had any driver related issue.

I have a friend with an AMD gfx ( windows) and he's not super happy with it. Game/pc crashes related to it apparently. So I'm a bit on the fence about AMD.

I'm not sure what to look for in a cpu. I currently have an AMD. I guess more expensive is better and that's about it? Is there a noticeable benefit of the amd 9 vs AMD 7 series?

I'm not looking to overclock any of the hardware.

What's the standard regarding memory nowadays? I've got 16 in my current rig, and more can't hurt. I would never go under 16. Was looking at 32 but I've seen PCs with 64 and wondered if that is just overkill or not.

I've mainly games on nobara, but recently switched to bazzite as I've been meaning to give that a go. I didn't really have any complaints om nobara.

Side note: my monitor supports Nvidia whatsitcalled, but not free sync I think.

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Hi guys!

I purchased a few months ago a new AMD PC, with a 7700 CPU, 32GB of RAM and a 7800XT GPU. I've noticed since, that my electric bill has been increased (compared to when I used an Intel i7 6700 with a 1070 GPU), I was wondering, is it possible to use a hybrid GPU setup kinda like laptops, where the iGPU from the CPU is activated for normal tasks, and the discrete GPU is only activated on demand? Would the GPU be unpowered/sleeping in the meantime?

....all this from a Linux perspective, I'm running Nobara 40.

Thanks!

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Hotfix:

  • Add missing proton script python uuid import (which broke prefix creation)
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Proton:

-wine updated to latest bleeding edge

-dxvk updated to latest git

-vkd3d-proton updated to latest git

-dxvk-nvapi updated to latest git

-ICU building + linking imported from upstream

-misc proton script fixes imported from upstream

Protonfixes:

-Audio fix for Mini Ninjas (thanks UsernamesAreNotMyThing)

-Fix typo'd mod support for ES: Oblivion (thanks MaxBosse)

-Disable esync/fsync in Disgaea 4 to prevent crash (thanks UsernamesAreNotMyThing)

Nothing major here, just a refresh of various parts that need updates from git, mostly to add new video playback fixes from upstream proton.

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The developers of Apex Legends have announced that they're going to be blocking the game completely on Linux platforms including Steam Deck.

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Edit: Tumbleweed and bazzite are currently the most attractive options based on what I've learned from the comments. I will trial run those and 1 or 2 others.

I am currently on Pop OS.

I am dissatisfied with the DE/UI and I've been playing with others but half the point of this distro is it's custom UI. So I figured I would try another. I have several criteria that may narrow it down.

  1. I am going to use KDE or KDE Plasma (preferred). This is the only non-negotiable criteria.

  2. I will be gaming. This means I would like relatively up to date kernel and software. Rolling or semi-rolling releases are preferred.

2.5. I also work from this pc. This mainly entails using discord and Firefox though so no special requirements. I do have 4 different sized monitors with 3 different refresh rates that I use for work. Only one for gaming. One is vertical. I can tell I'm pushing x to its limits with that setup.

  1. I would prefer Debian-based as that is what I'm used to and because .deb packages are so common.

  2. I don't want it to be a ton of effort to set up. Pop OS worked out of the box with my Nvidia GPU and all other hardware. I am willing to put in some effort though.

  3. I have been using and very much like apt and flatpak. This is not a requirement, just an observation.

  4. Wayland is neat

  5. Active community with lots of support to search through. Pop OS has been good for this as it's Ubuntu based and has its own great community.

Ultimately I want an easy to use desktop OS that uses some sort of KDE, supports up to date packages and drivers, supports most games and isn't a pain to maintain.

Here are some contenders that fit at least some of my requirements.

KDE Neon user edition

Opensuse tumbleweed

Kubuntu

Endeavor OS

Debian

Manjaro

Bazzite

Mint Debian edition

Right now I'm leaning toward KDE Neon, Kubuntu, or Debian (whatever the rolling release version is), but the others all have their draws. I've heard the aur is great but I have come across several applications only available in website downloads of Deb packages so I'm hesitant.

I have been using pop as my first desktop distro after Windows and I've enjoyed it a lot. I barely run into anything I can't solve with some effort and headache and not a single game I can't play. I'd like to keep it that way.

Now that that's out of the way, does anyone have suggestions? Am I looking in the wrong direction? Am I asking the wrong questions? Should I just install arch, live in the terminal, and throw away my mouse? /s

Thank you all for your advice in advance.

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submitted 1 week ago* (last edited 1 week ago) by [email protected] to c/[email protected]
 
 

I smile every time I see an improvement that will make it easier for games to run near full speed while confined to a virtual machine. Another step forward for security and privacy.

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cross-posted from: https://lemmy.ml/post/21962053

Valve announced a change for Steam today that will make things a lot clearer for everyone, as developers will now need to clearly list the kernel-level anti-cheat used on Steam store pages.

In the Steamworks Developer post Valve said: "We've heard from more and more developers recently that they're looking for the right way to share anti-cheat information about their game with players. At the same time, players have been requesting more transparency around the anti-cheat services used in games, as well as the existence of any additional software that will be installed within the game."

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I tried to install heroic games launcher from the AUR, but when i tried to start it up, it segfaults just after start up.

Heroic games output:

(00:30:05) INFO:    [Legendary]:        Legendary location: /opt/heroic/resources/app.asar.unpacked/build/bin/x64/linux/legendary
(00:30:05) INFO:    [Gog]:              GOGDL location: /opt/heroic/resources/app.asar.unpacked/build/bin/x64/linux/gogdl
(00:30:05) INFO:    [Connection]:       Connectivity: check-online
(00:30:05) INFO:    [Connection]:       Pinging external endpoints
(00:30:05) INFO:    [Gog]:              Checking for existing gog manifests
APPIMAGE env is not defined, current application is not an AppImage
(00:30:05) WARNING: [Backend]:          Protocol already registered.
[7972:1029/003005.773928:ERROR:browser_main_loop.cc(278)] Gtk: gtk_widget_add_accelerator: assertion 'GTK_IS_ACCEL_GROUP (accel_group)' failed
[7972:1029/003005.773986:ERROR:browser_main_loop.cc(278)] Gtk: gtk_widget_add_accelerator: assertion 'GTK_IS_ACCEL_GROUP (accel_group)' failed
[7972:1029/003005.774016:ERROR:browser_main_loop.cc(278)] Gtk: gtk_widget_add_accelerator: assertion 'GTK_IS_ACCEL_GROUP (accel_group)' failed
(00:30:05) INFO:    [Legendary]:        Running command: LEGENDARY_CONFIG_PATH=/home/home/bangtan/.config/heroic/legendaryConfig/legendary /opt/heroic/resources/app.asar.unpacked/build/bin/x64/linux/legendary --version
(00:30:05) INFO:    [Gog]:              Running command: GOGDL_CONFIG_PATH=/home/home/bangtan/.config/heroic/gogdlConfig /opt/heroic/resources/app.asar.unpacked/build/bin/x64/linux/gogdl --auth-config-path /home/home/bangtan/.config/heroic/gog_store/auth.json --version
(00:30:05) INFO:    [Nile]:             Running command: NILE_CONFIG_PATH=/home/home/bangtan/.config/heroic/nile_config /opt/heroic/resources/app.asar.unpacked/build/bin/x64/linux/nile --version
(00:30:06) INFO:    [Connection]:       Connectivity: online
(00:30:06) INFO:    [Backend]:          User Not Found, removing it from Store
(00:30:06) ERROR:   [Gog]:              Unable to syncQueued playtime, userData not present
(00:30:06) INFO:    [Gog]:              Running command: GOGDL_CONFIG_PATH=/home/home/bangtan/.config/heroic/gogdlConfig /opt/heroic/resources/app.asar.unpacked/build/bin/x64/linux/gogdl --auth-config-path /home/home/bangtan/.config/heroic/gog_store/auth.json auth
(00:30:06) INFO:    [Backend]:          
System Information:
CPU: 12x AMD Ryzen 5 5600G with Radeon Graphics
Memory: 16.63 GB (used: 1.55 GB)
GPUs:
  GPU 0:
    Name: Advanced Micro Devices, Inc. [AMD/ATI] Navi 23 [Radeon RX 6600/6600 XT/6600M]
    IDs: D=73ff V=1002 SD=2413 SV=148c
    Driver: amdgpu
OS: Arch Linux 6.11.5-zen1-1-zen (linux)

The current system is not a Steam Deck
We are not running inside a Flatpak container

Software Versions:
  Heroic: 2.15.2 Emeth
  Legendary: 0.20.36 Urban Flight (Heroic)
  gogdl: 1.1.2
  comet: comet 0.1.2

  Nile: 1.1.2 Will A. Zeppeli

(00:30:06) INFO:    [Backend]:          Frontend Ready
(00:30:06) INFO:    [Backend]:          Checking for new Heroic Updates
(00:30:06) INFO:    [Backend]:          AreWeAntiCheatYet data downloaded
(00:30:06) INFO:    [Backend]:          Checking for current version changelog
(00:30:06) INFO:    [Frontend]:         Updated to a new version, cleaaning up the cache.
(00:30:06) INFO:    [Legendary]:        Running command: LEGENDARY_CONFIG_PATH=/home/home/bangtan/.config/heroic/legendaryConfig/legendary /opt/heroic/resources/app.asar.unpacked/build/bin/x64/linux/legendary cleanup
[1]    7972 segmentation fault (core dumped)  heroic
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evfwd is a new tool for forwarding evdev input events from one Linux host to another, typically through an ssh connection.

The reason I am posting this here is that my initial motivation for creating the tool was gaming related: I wanted to be able to use my laptop's keyboard and gamepad on my Steam Deck.

The tool works by serializing /dev/input/... events on one hosts and then injecting them via /dev/uinput on another. You have to arrange the pipe between the two ends, typically using ssh:

evfwd /dev/input/somedevice | ssh somehost evfwd -s

See the readme for more details.

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I've been having a couple of troubles playing Diablo IV, though they seem to be a lot worse with the new expansion. After a while of playing for a while, the game seems to leak VRAM and makes my desktop pretty unstable. Alt+tabbing occasionally breaks the game, the image freezes but I still hear the noises of the menus opening and such. If I don't alt-tab the game doesn't break.

I have found this reddit thread about setting a dxvk file to limit the amount of VRAM available to Diablo. I set up the max VRAM to 8gib but mangohud still reports 10gb being used. I tried setting the DXVK_CONFIG_FILE flag but that also doesn't seem to work. Mangohud report 10gb VRAM very fast. DXVK file contents:

dxgi.maxDeviceMemory=8192
dxgi.maxSharedMemory=8192

Decreasing the graphic settings just slows down the problem, it doesn't prevent it.

Launch options: DXVK_CONFIG_FILE=/gamedrive/dxvk.conf mangohud %command%

Specs:

Intel i7-12700K @ 4.900GHz
NVIDIA GeForce RTX 3080 (driver version: 560.35.03)
64GB DDR4
EndeavourOS Linux
6.11.3-zen1-1-zen
Hyprland
GE-Proton9-16

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I'm tired with this anti-cheat trend. It's not a confirmation of any sort but still.. i don't want Dark and Darker to be "borked" for gaming on Linux.

With some many companies considering that option, is this far more effective for an anti-cheat ?

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I'm using the latest WineGE (8.26, I think) to launch MO 2.4 but some parts don't work properly, namely activating/deactivating mods (when I click on the checkbox, MO just freezes), launching the game (when I launch the game MO doesn't do anything, only when I close MO it says "something VFS" and the game starts) and actually closing it (when I do, Lutris still says that it is running, and I have to click on "Stop" in Lutris to actually make it stop).

Am I missing aomething?

I'm on PoP!_OS. Thanks!

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cross-posted from: https://lemmy.world/post/20962151

Hello Linux folks, i would like to share one little hack which i have found.

On fedora, zram-generator comes installed and configured by default with lz4 algorithm i believe, and no disk swap, if you have 8gb of ram or more, that is fine, but if you have 4gb or less, systemd-oomd either kills you games when they use too much memory, or you face an OOMD and get your system frozen.

When configuring fedora, normally i would create an in-disk swap, so that my computer wouldn't freeze but face a MASSIVE slowdown when on way too high memory usage, i also set zram-generator to use the zstd algorithm so that zram compression rate is higher but slightly slower, like that i can use my low memory more efficiently with a lower risk of OOMD.

I was watching a bringus studios video once, where he tried to run counter-strike 2 on a ps4 using linux and proton; the game would always use too much memory and that would freeze the system before it got a change to actually launch, the strange ps4 linux was using in-disk swap, and so, increasing swapiness to 100 bringus tried to leverage that to make the game run. He was sucessful. In disk swap is very slow, so the performance was crap, but that does not matter...

So i saw that, and had the idea to combine it with zram-swap to avoid the in-disk swap penalty, also using zstd as the algorithm to make the most out of the memory, and it was a massive sucess! Some games which would make my system very unstable or straight up freeze on certain launch attempts started launching and working just fine! and without dumb in-disk swap slowdowns!

While running modded Victoria 2 i have noticed my system is using about 3.3 to 3.4GB of swap, and about 3.5 gb of ram, so about 100 to 200MB of real uncompressed memory usage, assuming zstd is running at level 1 of compression, and achieving at least 3.0 as compression rate, in thesis, my system has now the equivalent to 10GB of ram, well about it's weight! even more impressing considering how low are the numbers we are working here!

tldr: setting your swapiness=100 while using zstd as your zram-generator compression algorithm, and no in-disk swap will help your system use the most out of your ram with negligible performance penalty

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