Deadlock

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A Lemmy community for the upcoming Valve Corporation game Deadlock

founded 2 months ago
MODERATORS
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submitted 1 day ago* (last edited 1 day ago) by [email protected] to c/[email protected]
 
 

NB: This was just a post of me venting about two shit games back to back where the same player absolutely rolled through even when half of our team was pre-warned, but I wanna note that in general this trend of "one player gets fat then rolls the other team despite their best efforts" is something I'm noticing on my own teams too.


What am I meant to do when by luck or some other factor a player gets what you think is a meagre lead (1-2k) then spirals into an absolute seal clubbing?

When there's not surrender mechanic you're held ransom to ensure the winning team extracts their "fun" from having you feed into them until they decide playing TDM is enough and play the objectives?

I've had close games, equal games, games where we lose but it's a well fought, but recent updates have stuffed the MMR (or maybe cheating and smurfing is just common now?)

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  • Grey Talon: Base bullet damage reduced from 30 to 27\
  • Grey Talon: Movement speed scaling from Spirit Power reduced from 0.032 to 0.025\
  • Mirage: Fire Scarabs cooldown increased from 32s to 40s\
  • Mirage: HP per boon reduced from 41 to 37\
  • Bebop: Sticky Bomb now gains 1% stack on attach (still gains 5% on target death)\
  • Paradox: Time Wall T3 silence duration reduced from 3s to 2.5s\
  • Metal Skin: Cooldown increased from 21s to 28s\
  • Siphon Bullets: Max HP Steal is now affected by falloff\
  • Improved Burst: Damage threshold requirement reduced from 200 to 175
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submitted 4 days ago* (last edited 4 days ago) by [email protected] to c/[email protected]
 
 

Boxes have turned into pumpkins.

Some characters are wearing masks!

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submitted 1 week ago* (last edited 1 week ago) by [email protected] to c/[email protected]
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  • Urn NW lead requirement increased from 8% to 10%
  • Majestic Leap: Cooldown reduced from 45s to 40s
  • Shiv: Killing Blow cast range increased from 13m to 14m
  • Shiv: Killing Blow rage per weapon damage increased from 0.015 to 0.017
  • Shiv: Killing Blow drain rate reduced from 0.3 to 0.25
  • Bebop: Sticky Bomb stacks no longer decrease on death
  • Bebop: Sticky Bomb now gives stacks based on dying heroes hurt by Sticky Bomb damage with a 12 second buffer (previously anyone hit by the bomb would automatically grant stacks)
  • Bebop: Sticky Bomb damage per stack increased from 3% to 5%
  • Bebop: Sticky Bomb spirit power damage scaling increased from 0.9 to 1.2
  • Bebop: Sticky Bomb T1 improved from -7.5s to -8s
  • Bebop: Sticky Bomb cooldown reduced from 19s to 18s
  • Grey Talon: Movespeed spirit scaling reduced from 0.04 to 0.032
  • Grey Talon: Bullet damage spirit scaling reduced from 0.13 to 0.12
  • Kelvin: Ice Path cooldown increased from 38s to 42s
  • McGinnis: Mini Turrets Spirit Resist reduced from 80% to 70%
  • McGinnis: Spectral Wall cooldown increased from 37s to 46s
  • McGinnis: Spectral Wall T2 cooldown improved from -14s to -23s
  • Paradox: Pulse Grenade T3 reduced from +1m per Pulse to +0.75m
  • Seven: Storm Cloud DPS increased from 110 to 120
  • Yamato: Shadow Transformation cooldown reduced from 90s to 85s
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It’s been a couple months now with the game out. What’s everyone’s favorites hero’s to play as?

Mine are:

  • Wraith
  • Grey Talon (Even before the last patch)
  • Kelvin
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UTC +2 (Germany) is 18:00 - 20:00

Was interessted to try the new heroes and finally made my 50 games to only to be met with a time limited access.

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Big update as always. I'm interested in seeing the new cel shading on characters.

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Source: Art by Nafn

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submitted 1 week ago* (last edited 1 week ago) by [email protected] to c/[email protected]
 
 
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submitted 2 weeks ago* (last edited 2 weeks ago) by [email protected] to c/[email protected]
 
 

Ranked Matchmaking Update:

  • We have adjusted the matchmaking schedule to not be split across many different hours throughout the day, primarily to help address queue times. There will now be a wider continuous, but more concentrated, set of hours that it is enabled in. The schedule is now more simplified as well, as there is no more user selection component.

Update 2 from about half an hour ago:

  • Ranked now has weekend specific hours (starts 5 hours earlier)
  • Fixed some regions (South America, Oceania, Asia) that were off by 1-2 hours from their intended times
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Art by SSAO on pixiv

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