this post was submitted on 01 Jul 2024
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Steam Deck
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A place to discuss and support all things Steam Deck.
Replacement for r/steamdeck_linux.
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The following is a list of suggested flairs:
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Some more Steam Deck specific flairs:
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Switch emulation works pretty great. But be advised; there are problems with getting Mariokart 8 Delux splitscreen working; the game tends to soft lock on the controller applet. Rayman Legends the complete edition has no such problem and I've had a blast playing with my family.
PlayStation 2 works great and can even be pushed to render games at higher than native resolutions. I'm currently playing Spyro The Eternal Night and Ratchet Gladiator.
Since it can run PlayStation 2 that good I don't see any problems with the Deck running GameCube or Wii games... Except for the instances where Wii games may need motion controls.
PlayStation 3 requires fiddling with the settings on a per-game basis. And then still you'll probably have to downscale the native resolution and limit the framerate on games to make them run well. But the PS3 emu comes with FSR built in and I can't really complain.
The latest yuzu version has a bug with Mariokart multiplayer (I believe this is the one that you're referencing). It can easily be avoided by pressing L+R on the first screen with any controller that isn't Player 1.
I've been over a grand multitude of solutions, including this one. None of them worked, I'm afraid.
Hm there must be some other problem on your end then. Doing a clean reinstall of Yuzu EA 4176 and then using the newest keys, firmware and update for Mario Kart 8 Deluxe should pretty certainly fix it.
It runs great for me on Steamdeck, with the Yuzu EA 4176 AppImage, firmware/keys version 18.0.0, MK8 Deluxe NSP + Update 3.0.1 + DLC.
I mean, it runs flawlessly for me as well with all the DLCs... Just not splitscreen multiplayer.
I've been down the rabbit hole of looking for a solution around the controller connection applet freeze, and with some people one solution works, with some others another... Sometimes temporarily, sometimes permanently... Considering the variability surrounding this issue I don't think an actual solution has been found yet.