this post was submitted on 12 Jun 2023
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I'm working on a falling sand physics-powered, 2d block-based open-world survival crafting game with spells instead of weapons and tools.
I'm currently using bevy_ecs (not bevy itself) and Vulkano (Vulkan rust library), SDL2 for windowing and fmod for audio. Developing on Linux but testing and building on Windows every now and then.
I've been running a Terraria server since 2012, and have had a lot of experience in C# working with Terraria's netcode and Terraria internals (via decompiling and IL patching), so decided it was time to try make something of my own.
I didn't know any engines, but I had previously used SDL2 for smaller things. We started using Rust at work (not game dev related) and I had used Rust a few times for personal projects. I got really interested in some of the functional programming concepts from languages like Ocaml and Haskell, so I decided I would make the game in Rust, despite that it may not be the most popular path.