this post was submitted on 04 Sep 2024
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That's a tough one. Clearly, everyone hates both kernel-level anticheat and cheaters. The level of hate depends.
Cheaters are a solved problem, in my opinion. It used to be that people hosted servers- moderating and managing their own communities. The industry went away from that in pursuit of cosmetics and control. There aren't cheaters on well managed community servers in Valve games, but cheaters run rampant in matchmaking in those same games.
The issue is that that's only a solution for a certain type of multiplayer game. MMOs and battle royales for example cannot feasibly implement community servers as their main form of multiplayer connection, because very few people have the capabilities to host such servers, much less moderate them at such high player counts. Heck, there's even arguments to be made for the value of public matchmaking, despite how often it gets blasted in spaces such as this. Private servers are unfortunately not a one-size-fits-all solution.
There's plenty of private MMO servers though.
You're right, there are, but my point was that private MMO servers are significantly harder to host and moderate than a private server in a match-based multiplayer game like say Team Fortress 2. An MMO that relies on private servers is almost certainly doomed to fail, so it must have some form of official server, which then will need some form of cheating prevention.