this post was submitted on 11 Sep 2024
120 points (96.2% liked)
Games
32386 readers
1609 users here now
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Weekly Threads:
Rules:
-
Submissions have to be related to games
-
No bigotry or harassment, be civil
-
No excessive self-promotion
-
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
-
Mark Spoilers and NSFW
-
No linking to piracy
More information about the community rules can be found here.
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
This means game devs will start focusing more on better performance and optimization, right? ...RIGHT?
What companies read in this comment: Fuck optimization, put DLSS in and demand higher specs from players
Why spend time optimizing when you cant just slap some dogshit upscaling technology in and call it a day? Cant blame a lot of developers though, with the shitty time restraints imposed by management.
It's really a shame because the upscaling tech is nice but it still has a lot of visual glitches and issues that keeps me from using it much. It might look nice on still images, but once things start moving there's a lot of blur and ghosting.
Same goes for raytracing, it can look good but lights and reflections will often still bug out, which takes me straight out of the immersion.
Yeah, I'm never using either of them, if the game doesnt run well without, I'll just refund.
I just wish today's tech wasn't so blurry. I miss SSAA (and games being optimized enough to be able to run it sometimes without a supercomputer).
Best we can do is the game will run on ps5 pro only. Regular ps5 is supported only at 15 fps.