Pixel Dungeon
This community is a place to talk strategies, tell stories, or discuss anything related to Pixel Dungeon or its many versions.
Rules:
-
1. No hate or adult themes of any kind: NSFW or illegal material, hate speech, personal attacks, harassment, doxxing, bullying, etc. are all strictly forbidden. Crude or offensive language should be kept to a minimum or avoided entirely.
-
2. Posts must directly relate to Pixel Dungeon: All content posted must directly reference Pixel Dungeon or one of its variants in some form. Loose connections or similar nomenclature from irrelevant works do not count.
-
3. Do not use other's work without giving credit: You may post things that were created by other people, but you must link to the original and credit the author. AI generated content is prohibited, as crediting the original authors is impossible.
-
4. Follow site-wide rules: https://legal.lemmy.world/fair-use/
We have a few title tags for standout posts:
- [MOD] - Posts by moderators about the community
- [DEV] - Announcements from a developer of a PD version
- [OC] - Self-made original content
Sister Communities:
view the rest of the comments
This is a funny reply because blazing is hands down one of the best enchants in the game and usually the best choice out of any you're provided with a SoEnchantment, and unstable is also amazing. Both top tier enchants on bow and fast weapons.
Anyway I feel like everyone keeps missing the point of trinkets. They're not just meant to boost winrate. Theyre meant to tweak your game mechanics in a balanced way or give you alternate ways to play the game. Even trinkets which only seem like they have upsides (like exotic crystals etc.) still are just opening up a different gameplay path for the price of energy investment.
Sure you can use them to boost winrate if thats all you want to do. But they open up so many weird builds and gameplay changes.
Blazing is super powerful, but I tend to avoid it (unless I also get brimstone) because (1) my hero always ends up burning at least 2-3 times per game, always at the worst times, and (2) fire reduces dew drop opportunities and burns scrolls that you haven't picked up. This is also why I tend to about the wand of fireblast. Maybe I'm doing it wrong, though!
Wand of Fireblast is soooo good. It's hands down the best unupgraded wand because burn damage scales with the dungeon, it has a large AOE, and the burn ticks for a significant time. Just avoid using it in grassy rooms you haven't trampled yet.
Tips on using it:
Good points. I hadn't realized that going through a door restarts the timer! For removing piles of debris, the disintegration wand is also useful.
I think I'm wrong about zapping from a doorway. I did it last night and didn't catch on fire.
I'll try it next time I get the wand. Following your advice, I want to learn to use it properly.
Which trinkets are purely beneficial?
Those trinkets cost like 50 energy each
It's costly but sometimes I'll prioritize them and get a +3 before Tengu. I might farm to level 10 on floor 4 and get to it before entering floor 7.
What do you sacrifice for it tho?
Cause all items are valuable
All identified potions that weren't used for a puzzle, except healing and XP of course. All IDed scrolls except ID, remove curse, and transmutation. Stone of clairvoyance and flock I rarely use and is typically energy fodder. I'll buy shop stuff to boil down if I'm rolling in dough. Trinkets like the shard of oblivion and mossy clump will pay back in dividends so unless you're strapped for healing or something, the early investment is worth it.
Samee, but just with the parchment scrap. The mossy clump just doesn't seem as good as parchment (and I often run fireblast) and the shard... Well I've only got it once
My play style uses a lot on alchemy so I prefer the mossy clump. Having grass on the Goo level can really help as well. If you can get past Goo, I find the game is mostly won and the rest is pretty manageable. The clump is probably my favorite at the moment.
Yes, having grass at goo is the best, but the opposite, water, might ruin it
Usually you get a combination of additional grass and water with the mossy clump. At least at +0 or +1. Some grass is better than no grass. With the badder bosses challenge, you really don't want to face-tank Goo.
Yeah ik how badder bosses goo goes... Ig the combination is alr
I mean, I guess it depends on how you look at items
If all they are to you is alchemy fodder then sure, whatever
If the trinket is parchment scrap, then yes, they are alchemist energy
Exotic Crystals are good, wdym
I was recently offered Exotic Crystals and some other junk and went with the random trinket because I've used the crystals several times and they have annoying downsides.
On the other hand, you get a ton of alchemical energy from exotic items, so if you don't need them, alchemize them.