this post was submitted on 22 Sep 2024
1033 points (98.7% liked)
memes
10183 readers
3332 users here now
Community rules
1. Be civil
No trolling, bigotry or other insulting / annoying behaviour
2. No politics
This is non-politics community. For political memes please go to [email protected]
3. No recent reposts
Check for reposts when posting a meme, you can only repost after 1 month
4. No bots
No bots without the express approval of the mods or the admins
5. No Spam/Ads
No advertisements or spam. This is an instance rule and the only way to live.
Sister communities
- [email protected] : Star Trek memes, chat and shitposts
- [email protected] : Lemmy Shitposts, anything and everything goes.
- [email protected] : Linux themed memes
- [email protected] : for those who love comic stories.
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
iirc 24hz is just the minnimum thta the movie industry found creates the illusion of a moving image.
I believe 24Hz works in movies because the way cinemas are set up. The image projected onto canvas in a dark/dim room "burn" in (not sure what the correct term is) which can make it appear smoother. This is why they can get away with it in cinemas. Plus it's also a consistent 24Hz, which in games (and Way of Water) isn't.
People used this excuse for games, to make games more "cinematic", but that was just an absolute horseshit excuse for games being poorly optimised. Especially if the framerate wasn't locked to 24FPS, and because home monitors and TVs don't work the same as cinema projectors.
I'm sure if all cinemas and media would move to a higher framerate/Hz it would eventually just feel normal though. It just often takes a lot of time getting used to, especially for cinema experiences.