this post was submitted on 23 Jul 2023
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Let's say you have a Terminator video game.
If made today, that might look like 20 hours of gameplay preplanned with main story writers featuring expensive voice actors. And then another 40 hours of side content with less expensive talent.
But what if soon you could have a game that still has around 60 hours of gameplay, but no playthrough was exactly the same. Because while everyone has the same core 20 hours main story, the side content adapts to the things you focus on and enjoy.
Hate lore but love combat? Arnold will take you to the future to help fight in the first robot war.
Love lore and hate combat? He acts as your bodyguard in a more thriller paced sequence infiltrating Dyson labs while hiding from another robot hunting you.
With adaptable generative tech powering pipelines, you might end up with a thousand hours of different content pulled into a 60 hour experience that changes based on the player.
I think many currently can't really comprehend just how crazy the future is going to be.
Now - the best way to do this is have Arnold paid for both the primary work and the extended content, and have his involvement in making sure the extended content stays true to his performances.
As for getting rid of humans entirely - while that will likely happen for small roles, big stars have a marketing value that AI won't be able to match until it walks red carpets, appears on talk shows, and gets mentioned in gossip tabloids.
Arguably already many big stars decrease the quality of voice acting roles vs voice actors, but they still get the jobs because more people buy the movie/game due to the big name.