this post was submitted on 05 Aug 2023
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By that do you mean it autosaves often and many autosaves, and you have to prepare to figure out the autosave you need? I'm not really sure the difference meant but that's all I can think of compared to current games. Though if so I'd add, you get to pick how many autosaves it will do so you can increase / decrease as needed.
Also as someone who played 90s and previous older RPGs having multiple autosaves rocks, there weren't always multiple autosaves so you tended to reload back to your manual save and try again from that point. Save scumming wasn't considered a bad thing way back when, just how you'd figure out the hard stuff heh.
Quick save often lest you have to repeat ten minutes walking or the last couple of fights but do worse (or better damn you rng) than the first time. At least it's just a quick F5 to save and not 'find a place to rest to save', plus the camp/fast travel system seems pretty forgiving to me so far. There is a limit to the number of quick saves you have, the older ones are dropped I haven' paid attention to retention of non-quick saves, perhaps someone else could comment.
Meaning sometimes you realize you fucked up way back in the previous town or battle and have to go back and reload. Hence, you end up with like 10 saves at any given time.