this post was submitted on 30 Aug 2023
37 points (86.3% liked)
Baldur's Gate 3
6246 readers
3 users here now
All things BG3!
Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. (Website)
Spoilers
If your post contains any possible spoilers, please:
- Use the text [SPOILER] at the beginning of your title, do not include any spoilers in the title.
- Use the appropriate spoiler markup to conceal that content in the body of your post.
Thank you!
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
It's when you go to Nightsong that it locks you out, and to be fair, the game does clearly warn you there are consequences for that - and depending on your actions, a 3rd party just straight up moves the story along, so it makes sense.
If you're struggling at the forge, remember that you can just not hit the boss with anyone but a bait character, and that bait character doesn't have to actually survive the encounter, meaning if you position well, you can just melt and smash the boss over and over without touching it (after the first hit or two) and it's a free win.
Took me numerous tries before I learned that one.
The actual cheese of the forge is picking the pike of returning, placing one character in the stairs, waay above, and throwing the pike into him. If it's a fighter that's 4 throws the first turn, each doing their respective damage + 30ish damage per throw because of the weight+height. I killed it in 2 turns, he didn't even move since he does nothing in the first turn.
That fight is also a lot easier if you focus on using a heavy hitter with a bludgeoning weapon doing damage. I made judicious use of Sanctuary, and made sure any vulnerable characters were out of range. You can use ranged weapons to lure Grym and change its threat assessment.
I cast haste on Karlach, giving her 4 hits every turn. She'd do 60 - 90 damage each turn, then have shadowheart cast sanctuary. All while making sure everyone is out of range so grym can't do much damage to anyone else out of frustration that he can't target Karlach. Others still sometimes get knocked down due to his Quake spell, but I was able to make it through that fight on Tactician without anyone falling.
Be careful not to trigger a melee reaction though, since that will cause Grym to recalculate his target and can mess up the plan.
I just love smashing dude with the hammer, what can I say lol
I'm sorry, you can hit it with the forge hammer? Hot damn.
By far the easiest way to kill it. You'll need to lure it to the hammer spot though.