this post was submitted on 10 Sep 2023
189 points (96.6% liked)
Starfield
2860 readers
1 users here now
Welcome to the Starfield community on Lemmy.zip!
- Follow instance rules (no spam, keep it civil and respectful, be constructive, tag NSFW)
Helpful links:
Spoiler policy:
- No spoilers in titles; if you want to share images with spoilers, preferably post the image in the body of the post. If you do make an image post, mark it NSFW.
- Add
[Spoilers]
to your title if there will be untagged spoilers in the post. - Game mechanics and general discoveries (ship parts, weapons, etc) don't need a spoiler tag.
- Details about questlines and other story related content are spoilers. Use your best judgement!
Post & comment spoiler syntax:
<spoiler here>
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
First time?
Oblivion, Skyrim, Fallouts... all of them had extremely basic UI inventories that were fixed by modders.
I'm starting to think they do it on purpose because they work close with modders already.
I was going to say, has Bethesda ever made a good inventory management interface? It feels like they produce a minimally viable product because they know they can crowdsource a variety of options from modders.
Don't forget Morrowind. Being able to resize the UI to suit your needs was pretty handy, but in the end inventory management also was very basic. You could filter items on Weapons, Apparel, Magic and Misc, but that was it. Good luck finding that specific potion in your endless ocean of flasks and bottles after a good Alchemy session. 😁
Oblivion actually had a functioning UI, at least in relation to the others, it just had the UI elements at a size that you could see them from a mile away.
Hence the need for new dev leadership.
Todd Howard has an alien brain so he thinks differently when it comes to UI design
I don't think Todd is designing the UI lol
Todd is too busy making it so we can climb that mountain over there to care about UI