this post was submitted on 24 Sep 2023
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Starfield
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I am going to try and say something I haven't yet seen in this thread.
Aside from that, yeah, pretty much what everybody said: dialogue is boring and censored (like, advertiser/stakeholder friendly), the game is very "take it safe" in important regards, but there's enough story and quests to have fun with the mechanics that actually work.
Overall, it's flawed, but a definite 6/10 - it's just not the game Bethesda made us think it is, again.
I like the idea of the ship builder, but it falls short just enough to be irritating to me.
Why cant I rotate habs to have hallways run perpendicular to the ship? Why don't decorative structure pieces give better hull health/armor/whatever? Why cant the description of the the non engine/reactor/shield/gravdrive modules give me more, critical need-to-know information? Like what work benches this module have, how much tonnage does this landing gear support (so you can easily resolve irritatingly vague build error messages), Why cant I control where doors and ladders go, so I dont have to basically navigate an MC Esher painting to get from the cockpit to my captains quarters?!
Same. I'm glad to see I'm not the only one thinking about these things - I've seen many people complaining about then in other places as well.
If only that convinced Bethesda to patch the ship builder and make it a true masterpiece...
To busy removing vendor chests so people cant play their single player games wrong, lol.
That's unironically much simpler, easier, and quicker compared to what you and I want. I the development world, stuff that's quick and easy to fix often gets a higher priority so people just over it and focus on something that takes much more attention and resources for a longer period of time.
But I'm basically coping here because I really do hope they come around to enhancing the ship builder to be even more customizable and robust. At least lemme choose my door and ladders placement.