this post was submitted on 24 Sep 2023
30 points (81.2% liked)
Starfield
2860 readers
1 users here now
Welcome to the Starfield community on Lemmy.zip!
- Follow instance rules (no spam, keep it civil and respectful, be constructive, tag NSFW)
Helpful links:
Spoiler policy:
- No spoilers in titles; if you want to share images with spoilers, preferably post the image in the body of the post. If you do make an image post, mark it NSFW.
- Add
[Spoilers]
to your title if there will be untagged spoilers in the post. - Game mechanics and general discoveries (ship parts, weapons, etc) don't need a spoiler tag.
- Details about questlines and other story related content are spoilers. Use your best judgement!
Post & comment spoiler syntax:
<spoiler here>
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
150 hours and still playing. Having a lot of fun. But it took a while.
I think, like a lot of Bethesda games, learning how to play the game is a big part of the game, it's taken me a while, but I'm finally at the point where I can look at a a fight, ground side or space, and think "this is going to be fun". Would have probably been there sooner, but I hit the bug where you sell a ship on a station and all the ground disappears in New Atlantis and ended up restarting.
It's not without it's flaws. Bugs aside (and there are a few of those) I think my biggest gripe is the lack of a fuel economy. They gave us a space exploration game, and then removed the one mechanism that made exploration at all challenging. We don't have to work to visit a new system, and so we don't value the discoveries we make. I have high hopes for a survival mode.
That said, the number of things there are to do in the game is astonishing, even by Skyrim standards. I'm not even close to having done everything in New Atlantis, much less been everywhere. I can see this keeping me going for a while yet.
A lot of the early marketing for this game was how not buggy it was. Putting aside the ridiculous marketing strategy of telling people how it's not as shitty as expected, I have never in any Bethesda game had to restart because of a bug. And there have been a lot of bugs.
I will give Starfield one thing.
its the least crashy Bethesda game I've ever played, especially Day 1.
I've also never had quest critical item fall on the ground and phase through the world into the endless void, Like I've had in almost every other Bethesda game (weird how those same bugs keep persisting despite the TOTALLY NEW AND DIFFERENT™ engines).
But if I had my choice between playing crashy old games with alot of interesting things to do, or super stable new game and doing the same thing over and over and over again... I'm probably going to end up reinstalling Oblivion/Skyrim/FO4.
Apparently if you play through to NG+ it resolves itself.
The only limit they did put in for fuel is entirely pointless too. You can only grab jump as far as you are limited by helium-3 capacity, but as soon as you arrive your tanks are refilled and you can immediately jump again. All it does is mildly irritate the player by having to do multiple jumps when it adds absolutely nothing to gameplay.
Probably trying to force more random encounters in space to cover the fact it's menu exploration rather than ship flying.