this post was submitted on 22 Oct 2023
62 points (100.0% liked)
Gaming
30530 readers
83 users here now
From video gaming to card games and stuff in between, if it's gaming you can probably discuss it here!
Please Note: Gaming memes are permitted to be posted on Meme Mondays, but will otherwise be removed in an effort to allow other discussions to take place.
See also Gaming's sister community Tabletop Gaming.
This community's icon was made by Aaron Schneider, under the CC-BY-NC-SA 4.0 license.
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Hours to complete is such an odd measure of value. I'd rather have a 10 hour experience I loved than a tedious 100 hour experience.
I agree! It's not easy to measure this and my equation of course falls a bit flat. But as a rule of thumb I think it'll do. Albeit more so for the games I tend to play I guess.
My question stems from having seen people complain that pricy games were to short. I'm kind of thinking about it like a cinema visit you know? If you enjoyed the movie that was 2h and cost $10 (taken willy nilly from the air), how could you equate that to a game?
I think the metric works pretty well if you are willing to quit a game if it’s not interesting enough.
If it's tedious, why would you keep playing? Just stop and move on to a different game. If you only play it for 15 hours before dropping it, then that becomes the figure for the $/t ratio.