this post was submitted on 30 Jun 2023
6 points (100.0% liked)

Guild Wars 2

9 readers
1 users here now

Wow, that's quality armor! Can't see the sidebar on your instance? Click here: https://kbin.social/m/random/p/490553/Banned-content-Unmarked-spoilers-of-PvE-content-less-than-two

founded 1 year ago
 

My findings so far (purely on fun or not and not about DPS, in open world pve):

  • pistol/torch harbinger - feels great and natural

  • gs harbinger - feels ok, not adding much to the play style

  • hammer fresh air tempest - ok to meh, tbh still feels like two different things on one, but it's better than dealing with spheres

  • sword/horn tempest/weaver - fun! Very mobile and many options for different situations

  • rifle and scepter daredevil - meh and probably bad, rifle without malice doesn't work for me at all, scepter does not do anything great by itself

  • staff deadeye - fun with perma quickness but probably not good at the end of the day

What do you think? But all in all I am happy for revs to finally get rid of hammers.

you are viewing a single comment's thread
view the rest of the comments
[โ€“] [email protected] 1 points 1 year ago (1 children)

Haven't messed with too much, but pistol/torch harb for sure. Hammer holo is almost great but lacks heat accumulation (really hope that gets added, it's fun otherwise). Condi scrapper with mace/pistol might actually be worthwhile for the first time ever, too.

[โ€“] [email protected] 1 points 1 year ago

I think hammer holo as is might be a good chance to explore options with blasting module. Had my fun with holo trait 123 justing jumping in and exploding. But it will be nice if they add the heat system to other weapons, including pistol and mace, too.