this post was submitted on 12 Nov 2023
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Which is exactly why my first sentence explicitly states "product leadership".
I agree, we don't need any more games that prolong a shitty experience just to use collective playtime as a metric of success.
The correct metric could be play time AND experience rating: If I manage to put 300 hours into a game, none of it feels repetitive and I'm still having fun I'd be willing to spend more than if I get a couple hours of amazing gameplay and a giant "collect all these flags" middle finger for 100% completion.
Ultimately we need publishers to stop their short-term value strategies and start investing in long-term value from reputation, popular IPs and games that will be remembered.