this post was submitted on 14 Nov 2023
83 points (95.6% liked)
Gaming
19949 readers
40 users here now
Sub for any gaming related content!
Rules:
- 1: No spam or advertising. This basically means no linking to your own content on blogs, YouTube, Twitch, etc.
- 2: No bigotry or gatekeeping. This should be obvious, but neither of those things will be tolerated. This goes for linked content too; if the site has some heavy "anti-woke" energy, you probably shouldn't be posting it here.
- 3: No untagged game spoilers. If the game was recently released or not released at all yet, use the Spoiler tag (the little ⚠️ button) in the body text, and avoid typing spoilers in the title. It should also be avoided to openly talk about major story spoilers, even in old games.
founded 5 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I agree with the audio files for languages the player never plays, but 4k textures at a 1080p rendering resolution is not a problem.
Texture map size depends priparily on how the UV maps of models make use of the texture, and how close the camera is to the objects using that texture on average. A large wall texture will have more noticeable detail with a 4k texture than a distant tree in the skybox. The details will be visible on the wall whether the player plays in 720p or 8k, depending on how close the camera gets to it. You may be fine with environments looking like they were made for the Nintendo64's 4kb of texture RAM, but 1080p players still gain massive benefits in graphics quality with 4k textures.
Being unable to uninstall/choose not to install the 4k textures tied to ultra/very high settings that you will never use so they clutter up your storage space is a problem. If they aren't installed then the highest settings can be disabled until they are installed.
A skybox using a 4k texture on low is fine, we are talking about the textures that are only used when the settings are set to 4k or ultra or whatever.