this post was submitted on 29 Jun 2023
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Gaming
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By "rendering" I mean when you interact with OpenGL, the GPU, etc - at least in my engine (lwjgl/libgdx), it's expected to be on the main thread. From what I understand too when you get into GPU land everything is already kinda-asynchronous on the driver side - it's only when you call
flush()
that it actually blocks your thread - which makes it difficult to profile some things.But I am still a newb at all of this! I'd love to hear your experiences!!