this post was submitted on 10 Jul 2023
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In older games. If turning down the difficulty in the intended way didn't work, then they'd let you skip the section after, say, 20 failures. Or the game would have branching mission paths that made losing not a game over.
When I think of "old games" I think of the opposite, of games that had limited lives and no save systems. Not defending that, but considerations of differing player ability are certainly a newer development rather than the old way of things.
Games back then didn't have to consider differing player abilities (which honestly isn't that true either since multiple difficulties were already a thing) because cheat codes existed. Story mode was basically the easiest difficulty on top of a god mode and infinite ammo cheat code.
Sure but those cheat codes weren't always easy to access before widespread internet use. You used to be able to buy books of cheat codes in fact.
That's what libraries were for. That's how I looked up cheat codes before I used GameFAQs. Most people knew about the existence of cheat codes and things like game genie even if they didn't know the specific cheat code.
I wish my rural town had ever had a decent library, it sounds so nice.