this post was submitted on 10 Jan 2024
90 points (96.9% liked)
Godot
5840 readers
21 users here now
Welcome to the programming.dev Godot community!
This is a place where you can discuss about anything relating to the Godot game engine. Feel free to ask questions, post tutorials, show off your godot game, etc.
Make sure to follow the Godot CoC while chatting
We have a matrix room that can be used for chatting with other members of the community here
Links
Other Communities
- [email protected]
- [email protected]
- [email protected]
- [email protected]
- [email protected]
- [email protected]
- [email protected]
Rules
- Posts need to be in english
- Posts with explicit content must be tagged with nsfw
- We do not condone harassment inside the community as well as trolling or equivalent behaviour
- Do not post illegal materials or post things encouraging actions such as pirating games
We have a four strike system in this community where you get warned the first time you break a rule, then given a week ban, then given a year ban, then a permanent ban. Certain actions may bypass this and go straight to permanent ban if severe enough and done with malicious intent
Wormhole
Credits
- The icon is a modified version of the official godot engine logo (changing the colors to a gradient and black background)
- The banner is from Godot Design
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Godot is a joy to use. After using unity I've got to say the whole thing feels a lot less cluttered and shit
It's been years since I tried Unity, but when I picked up Godot it just clicked. I still grumble at my lack of expertise in this versus my normal programming job, but it's coming along and I can generally build the things I want! The whole node structure is just great.
That's what I thought at the beginning too, when I grabbed Godot, but I can't say that anymore. It seems like Godot has slowed down my development process and I recently returned to Unity after a couple of months trying Godot. I will keep a close eye on the development of Godot though, with enough changes (especially to the UI designer part of it), I'm willing to try again.