this post was submitted on 05 Jul 2023
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That's overall numbers, not percentage. It's reasonable to assume those other ways of buying/playing it have dropped off similarly.
Sure but Online dropped first for free so people were happy to pick it up on Steam
The campaign release was later and was included within GamePass so people made the switch then, in fact there was a large drop in Steam numbers the month after the release of Campaign likely due to people swapping over to GamePass
I'm not denying a loss in player count across all services, that absolutely has happened (and to a degree is expected to happen no game maintains the peak players) i'm saying that Steam metrics are very poor for tracking Microsoft releases
Sea of thieves has lost around 66% of average players compared to 2020 on Steam despite the fact it actually has a much larger active player count now (Though of course less than the 2021 peak)