this post was submitted on 12 Jun 2023
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Gaming
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See I originally was like this, and then I tackled it like a coin eater arcade game. Its is begging you to throw yourself over and over at the enemy and learn their patterns. It becomes so satisfying when after a few hours your a master at parrying an enemy the day before killed you in seconds. The games do a fantastic job of giving you that feeling of a protagonist whose finally learned to work their powers. Then you get a new enemy and its back to square one.
I can kind of see that, but while I've had that work for me (to a point) in games that let you respawn immediately and in the same spot (Hyper Light Drifter, Celeste, Super Meat Boy, and so on) I find the way souls games handle it really frustrating.
Do you like the souls games slow death screen, and the backtracking, for some reason? Or do you just not mind it? /gen
Ehh, it's just not really for me
The hardest games I managed to get into have probably been Celeste and Hollow Knight, and I only finished Celeste