this post was submitted on 27 Jan 2024
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[–] [email protected] 4 points 9 months ago (1 children)

I really didn't walk away from the game my first handful of hours thinking it was more polished than BG3 on release. I had to bail from our MP game because my inventory was rapidly filling with undroppable self replicating meat lmao

[–] [email protected] 2 points 9 months ago (2 children)

Ahh well I think that's an outlier? Not sure really i have heard only people talk about how shockingly solid it is for early access.

[–] [email protected] 3 points 9 months ago

Oh, I'm sure we were in the minority, I just thought it was amusing enough to bring up. My group did experience quite a few bugs but not much I would call major.

[–] [email protected] 1 points 9 months ago

I think a lot of people are leaning far too far in the direction of "they built this in a cave with a box of scraps, I can't believe my character can WALK" redditism gushing, but it definitely has a huge pile of jank.

I made my base in the default spawn area in a single player world, and every time the syndicate raid my base, one of them gets stuck where they spawn without fail and cannot attack or move - and i have to run out there and kill him to get my base pals to stop aggro even though this enemy is over 250m away. I have seen many floating rocks not connected to the ground texture (not collectable stone, but environmental rocks). So many aggro pals and human enemies have clipped through environmental rockfaces and one even through the cage they were protecting - which it turns out is a solid object, even after you open it, so you can climb the open doorway of a cage but you can't shoot the guy who just clipped himself into the cage.