this post was submitted on 20 Feb 2024
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It sounds like that's an important and interesting part of the game - and I also have no issue with No Man's Sky's shared Universe and so on.
I suppose it's more those games that have no reason for needing it. Rise of Flight was one where the single player campaign was kept on their server, and you land back at base after an hour-long mission, and it would fail to connect to the server, and delete all your progress. Dirt Rally was bad for deleting your progress because "Could not connect to Racenet".
Also Deathloop has a failsafe. If nobody on the internet is playing as Julianna, the game will make her an NPC instead. She's also an NPC during several scripted sequences.