this post was submitted on 11 Apr 2024
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After mentioning them somewhere in comments, I actually bought Shokz after years of sitting curious. There are a few brands that do them, so it doesn't matter what's the brand is. I bought what I've heard of and the cheapest model I could find at that.

So, what's the trick? As I'm cycling, walking and running a lot, I needed a headphone solution to be aware of my surroundings. They don't cover ears and don't actually emmit sound - they vibrate and make your bones serve as a membrane.

The obvious minus is that in a bus or other loud setting you can't hear shit. That's by design. And, logically but somehow absurdly, by shutting your ear with a finger, you can make yourself hear it okay. I did a full circle here, returning to the old headphones isolation problem, heh.

But what impressed me more, they do feel like some kind of a cyberpunk prosthetic. You can wear them all day and even the cheapest one that promises 6hr of activity lasts days on the idle. But as you call someone or watch a vid – here they are, with a little to no latency. Honestly, I feel like if there'd be implants, that's one of the basic ones we can try first. It's hands-free device with a bonus of being more stealthy and not isolating you from the world.

As a cheapskate audiophile who stayed with cords for a long time, I can say that the sound is okay. Keeping in mind that producers can't control the skull of a wearer, they can't nail the ideal sound, but I'm impressed with how nice IDM and metal plays on them - something akin to budget Senh, AKG and Audiotechnica. And unlike cheap Sony, they don't put up low freqs, that's a plus. BUT when I shared it with others, people in body reported less effectiveness due to thickness of skin and under-dermal stuff, so it's better to test it if you aren't skinny as a skeleton.

After being so open about plus sides, I'm to talk minuses. Since the software is proprietary, it doesn't have many controls and is very weird sometimes. As I bought a model that was for internal chinese market originally, it talked to me in Chinese, and it can only be switched to another language before any pairing, so only after unpairing I could've chosen English – and the same combination of button presses when paired was reserved to calling the last called number, so I fucked up a lazy weekend morning for a friend of mine calling them 4-5 times, damn it. Ah, and it supports dual pairing with a PC and a smartphone, but as I tested it this function worked weird and I sometimes manually disconnected them. Walking&working distance from a source device is around the second or third room, that fits most office and home listening cases. I could've probably wished for it to have an option to pick lesser distance since I don't usually have even a meter between my smartphones and them.

Ah, and going back to the bus problem - the obvious downside that you want to turn them to 100% volume that you don't feel, but your ears do. After the first day when I needed to move a lot in loud contexts and thus put them on max, I had a headache, because although I didn't register the volume, my head had a first row concert experience. So if you use these, keep that in mind too.

Have you tried them, is there a topic I haven't covered? As you can tell, I'm happy with them, so I would be biased. It's just with VR stuff, even from Apple, I feel like we underlook existing tech that already serves us as expander of our life experiences and powers.

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[–] [email protected] 8 points 6 months ago

A bit late to the game, but for what it's worth, my experience with the Shockz. I run about 6-7 hours per week, and listen exclusively to audiobooks. As a result, I can't comment on the sound quality, but I do have some other observations.

Pros:

  • Waterproof. I've been running for more than a decade before I got the Shockz, and no earphones lasted more than 6 months in the local rain. No such issue with these headphones.
  • Not falling off. By their design, they would not fall off, unlike any and all earbuds I ever tried. I may have weird ears in this regard, but I had to learn to run with a hat or headband to keep earbuds in place.
  • Spatial awareness. Excellent at keeping me aware of my surroundings.
  • Good battery life. A single charge lasts me through the week, and a quick partial emergency charge can carry me over the next 2-hour run. In addition, the "battery low" status actually works well. With any other brand of earbuds, from Mpow to Anker, once I got the "battery low" warning, I had about 20 minutes of charge left. So, going for a long run at "battery medium" was always a gamble. With the Shockz, I never ran out of charge when I started at "battery medium", even on my long runs.

Cons:

  • Not too comfortable. I have a big head, and even so the band behind my head is standing off enough that I can't wear my hat over it. So, in winter it's earbuds, held in place and waterproofed by my hat.
  • A bit too quiet. Everything, including the persistent wind here, is interfering with the sound. So, for audiobooks, I have to process them in mp3gain to around 95 dB, and then play them at max. This, however, may be more related to my mp3 player; I didn't do an analysis of it yet.
  • The controls are weird. My sense of touch is not too good, so pressing the controls while the Shockz are on my head is a futile exercise. I just can't feel the buttons properly, so I have to take off the headphones and see which button I'm pushing.

I didn't test them with music or calls yet (for the latter, I'd have to pair them to my phone), so can't comment on those features.