this post was submitted on 13 Apr 2024
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Unity's Runtime Fee debacle cost it the trust of several indie developers, and led to Slay the Spire 2 being made in Godot.

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[–] [email protected] 79 points 6 months ago (1 children)
[–] [email protected] 43 points 6 months ago (2 children)

I hecking love working with Godot btw, nothing is perfect but man is it glorious shiny FOSS and extremely usable!

[–] [email protected] 17 points 6 months ago

And it’s going to get so much better with more people flocking to it!

[–] [email protected] 2 points 6 months ago (1 children)

What I love most about Godot is that it doesn't give a fuck whether you want to use python-like code or write your own libraries in C#/C++. 10 minutes and you've got something working.

[–] [email protected] 4 points 6 months ago* (last edited 6 months ago)

I can't even imagine how that backend must look, 🤣 I work 100% in GDscript, but it's really cool to hear : "Yeah it's about 30% GDscript and 70% C++"

Coming from Java, I personally love how signals work between classes. Friggin hated my getters and setters, and the way signals work in Godot is just like how my brain thinks about that problem, so very easy to use and understandable.