this post was submitted on 13 Apr 2024
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Unity's Runtime Fee debacle cost it the trust of several indie developers, and led to Slay the Spire 2 being made in Godot.

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[–] [email protected] 9 points 6 months ago* (last edited 6 months ago) (2 children)

Unity's modus operandi is to develop a feature halfway and then deprecate it and replace it with something that's not yet released. Such a mess of a product.

[–] [email protected] 5 points 6 months ago

They also spend valuable resources hounding developers into paying them, citing made up sales estimates.

[–] [email protected] 2 points 6 months ago

Sounds like Microsoft should buy them.