this post was submitted on 13 Jul 2023
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The exception to this is GOG -- They, and publishers/developers that release on their store, should be supported whenever possible.
Not perfect, but miles above the alternatives.
Shoutout to the game devs selling on itch.io too!
I stopped buying from there once I got a steam deck. If they had a native client I'd go right back to the majority of my purchases from there
Yes I've done heroic or bottles or whatever. Not worth it
I mean if anything Windows is super backward compatible. I would agree with the consoles....but windows? Yeah maybe Linux with proton works better nowadays for older games.... but I would not say a new version of Windows breaks your old games, there might be exceptions but it's not that common.
There has basically been a single "event" in recent memory that a new version of Windows broke compatibility with thousands of games: Windows 10 came with a security patch that broke SafeDisc DRM. Which a tonne of games from the 2000s decade used on their CDs. Ultimately, I don't blame Microsoft. These games were purposely (via a third party) exploiting a security bug in the operating system, and it eventually got fixed.
Apart from that, Microsoft have always (going back to Windows 95) been explicitly supporting backwards compatibility of old software, though obviously there are always exceptions as software uses undocumented features of the OS that break over time.
That’s a sad state of gaming. And I’m glad we have millions of game for emulation if that’s the case.
This take is up there with "you don't buy beer, you just rent it."
That's a terrible analogy. Renting implies it can be taken away even after you use it.
Beer can be taken away after you use it. Much more of a hassle, but it's possible.
Once I breathe out the good parts as CO2, best of luck
Factorio is pretty good, allows you to download any version of the game for any OS as many times as you want as long as you own the game (also allows downloading from site even if you bought from steam), doesn't need internet connection to run, the multiplayer is player hosted (exception is authentication and optional blocklists)