this post was submitted on 14 Jun 2024
31 points (100.0% liked)

Games

16665 readers
735 users here now

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc..
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc..)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 3 points 4 months ago (3 children)

Classic Controls? The PS2 and 3 controllers had pressure sensitive face buttons used for aiming, shooting and lowering the gun. One of the things that the PS Vita and Switch remake could never properly replicate. I doubt this will be handled well in Delta.

[–] [email protected] 1 points 4 months ago (1 children)

The vol1 collection gets around this by using the left bumper. Hold the bumper when you wanna let go of your gun without shooting.

It's not ideal, but it works well enough.

[–] [email protected] 1 points 4 months ago

You can also just unequip the gun before firing, but that breaks immersion. If I recall correctly, the XM16 and AK47 became essentially unusable because a soft press aims and hard press fires. But on the Vita the gun always instantly fires if you try to aim it.

[–] [email protected] 1 points 4 months ago

It has made it tough to hold onto ammo while on the emulator