this post was submitted on 19 Jun 2024
77 points (97.5% liked)
PCGaming
6472 readers
2 users here now
Rule 0: Be civil
Rule #1: No spam, porn, or facilitating piracy
Rule #2: No advertisements
Rule #3: No memes, PCMR language, or low-effort posts/comments
Rule #4: No tech support or game help questions
Rule #5: No questions about building/buying computers, hardware, peripherals, furniture, etc.
Rule #6: No game suggestions, friend requests, surveys, or begging.
Rule #7: No Let's Plays, streams, highlight reels/montages, random videos or shorts
Rule #8: No off-topic posts/comments
Rule #9: Use the original source, no editorialized titles, no duplicates
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
They screwed up before with automated map generation, and admitted as much.
For Oblivion, they admitted that the Aelyid ruins were mostly computer generated, as well as a lot of the map. Which is why the ruins in particular were so forgettable.
Cyrodil and The Shivering Isles were a blast though. Even playing BG3, with how amazing and stupendously huge it is, I didn't feel that same sense of open scale wandering about (which is why I find their approach in SF so baffling)