this post was submitted on 19 Jun 2024
77 points (97.5% liked)

PCGaming

6472 readers
2 users here now

Rule 0: Be civil

Rule #1: No spam, porn, or facilitating piracy

Rule #2: No advertisements

Rule #3: No memes, PCMR language, or low-effort posts/comments

Rule #4: No tech support or game help questions

Rule #5: No questions about building/buying computers, hardware, peripherals, furniture, etc.

Rule #6: No game suggestions, friend requests, surveys, or begging.

Rule #7: No Let's Plays, streams, highlight reels/montages, random videos or shorts

Rule #8: No off-topic posts/comments

Rule #9: Use the original source, no editorialized titles, no duplicates

founded 1 year ago
MODERATORS
 

Kind of sad but at the same time I don't think I would trust Bethesda of today especially to properly remake it anyways.

you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 5 points 4 months ago (1 children)

They screwed up before with automated map generation, and admitted as much.

For Oblivion, they admitted that the Aelyid ruins were mostly computer generated, as well as a lot of the map. Which is why the ruins in particular were so forgettable.

[–] [email protected] 3 points 4 months ago* (last edited 4 months ago)

Cyrodil and The Shivering Isles were a blast though. Even playing BG3, with how amazing and stupendously huge it is, I didn't feel that same sense of open scale wandering about (which is why I find their approach in SF so baffling)