this post was submitted on 08 Jun 2024
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Blender

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This may be the wrong place because it's for Blender art itself.. if so, please remove.

I have an arc. Lets say it's something like the image attached to this post.

How would I bend the tip of one end so the rest of the shape stays uniform and bends evenly / organically? I'm trying to have it keep fairly even proportions and smooth curves.

I've tried a few tutorials on bending, rotating, and they always end up with turns along specific vertices, giving a sharp turn or a stretched effect. "Skew" may be the right term I'm looking for.

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[–] [email protected] 1 points 4 months ago

If possible, try splines instead meshs