IRQ 5, I/O 220, DMA 01 π€π»
I was poor, so mine was typically running the "or SoundBlaster compatible" card.
1. Be civil
No trolling, bigotry or other insulting / annoying behaviour
2. No politics
This is non-politics community. For political memes please go to [email protected]
3. No recent reposts
Check for reposts when posting a meme, you can only repost after 1 month
4. No bots
No bots without the express approval of the mods or the admins
5. No Spam/Ads
No advertisements or spam. This is an instance rule and the only way to live.
IRQ 5, I/O 220, DMA 01 π€π»
I was poor, so mine was typically running the "or SoundBlaster compatible" card.
Reading those numbers it's like I can hear the Duke Dukem intro.
Hail to the king, baby!
Most of the time it was IRQ 7 for me.
Yeah, IRQ7 was also pretty common for sound cards as long as you didn't need to print at the same time. For DOS games, that wasn't a big deal but if you were running Windows and multitasking with something that played sound (I was an early adopter of MP3s), you couldn't use both at the same time.
My first Pentium PC was all kinds of awful because it used that IBM Mwave combo sound card /modem. You couldn't use the modem and play sound at the same time or it would lock the PC up. It was also configured by default to use IRQ7, so if you were online, you couldn't print either. At least I was able to work around the latter by setting it to IRQ5.
Not the same thing, but I still have my old Voodoo 2 3D-accelerator card (not the same thing as a video card back then).
I had the original voodoo 3Dfx in 50lbs Alienware case with a 75 lbs 20+ inch crt.. canβt remember the exact size. Wrong choice for university living at the time
VESA local bus. It was the shit and nothing was ever going to be better. Until next year.
And of course there was a short period of time where a sound card wasnβt required, but would actually improve performance by offloading audio processing to your sound card if you had one. And onboard audio at that time wasnβt great anyways.
It was all fun and games until your thrustmaster and your soundblaster and your modem hit an IRQ conflict.
Plug-and-play was a godsend for gamers.
Wait, he didnβt even get to the part where you had to configure it!!
IRQ 5?
I thought 7 was the magic number
You're both right! It started as 7 for the default and changed to 5 because 7 was also the default for the parallel port.
Seriously. And they also didnβt cover the part where the damn driver would randomly get corrupted every now and then
"The planet Arrakis, known as Dune"
My very first experience with a sound card was watching the Dune 2 intro on my dad's friend's computer. I was so amazed, I just sat in awe as that intro movie played.
On the drive home I tried to remember if what I heard was real, and I just couldn't imagine it. When I tried to recall what I saw and heard, I could only imagine hearing that tinny internal speaker making bleeps and bloops instead of the actual sounds. It just seemed so unreal at the time that I could not recall what I had heard only a few hours earlier :)
On a side note, I don't think any studio in the nineties made as memorable tunes and sounds as Westwood did. There was always something enchanting about them. Dune 2, the Kyrandia games, they all had excellent music that really played into the strengths of what was available back then.
Of course I'm talking with pink tinted nostalgia goggles, but still... good memories :)
At the same time, the Commodore Amiga had built-in stereo 44.1kHz 16-bit sound...
How quickly we forget the chip tunes of the PC Speaker, I used it in a computer lab one day to play a nearly undetectable high freq wave using logo. The PC Speaker was a pretty flexible little speaker
Miss that era and wish that there were more options for PCI βpremiumβ sound cards. All of the fancy DACs and audio interfaces are seemingly USB.
The inside of the PC is electrically hostile to good sound quality. Loads of electrical noise.
USB is an excellent use of a sound interface.
Fuck Creative. Letigious patent troll is the whole reason why 3D audio in games was stuck in the dark ages technologically for the longest time.
What a nightmare it was to have sound AND your CD drive drivers to load and leave enough memory for some of those nasty old DOS games. Felt like being a hacker.
(I might have realized I'm the old guy in the picture)
And then three things happened at once
At least it was a real name. Nowadays it seems like every new company's name is just a random jumble of letters solely because that .com was available.
The motherboard had nothing but the case usually had a speaker just to make a "beep" sound. I had to play Wolfenstein with that shit because my dad didn't have a sound blaster until he also got a CD-ROM drive to play Doom since he could only find a copy on CD and not floppy disk.
And even now, a SoundBlaster32 is better than the in-built audio stuff motherboards do have. Though it's not worth getting one just for games.
Not only that but they also had the serial input for joysticks.
So if you played some Wing Commander with a game pad or stick you probably had this card.
what was really cool were the few games that would give realistic* music and speech from the internal motherboard speaker. No daughterboards or external speakers required. This was 386 era, I think.
* realistic as much as could be from that tiny internal speaker and 8 bits of data.
Those whippersnappers have it so easy these days! They don't even know what an interrupt is any more!
Dr. Sbaitso says "'sup."
I had to play Wolfenstein 3D with the little wafer speaker on the motherboard.