this post was submitted on 25 Jun 2024
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[–] [email protected] 129 points 4 months ago* (last edited 4 months ago) (13 children)

IRQ 5, I/O 220, DMA 01 🀘🏻

I was poor, so mine was typically running the "or SoundBlaster compatible" card.

[–] [email protected] 51 points 4 months ago (3 children)

Reading those numbers it's like I can hear the Duke Dukem intro.

[–] [email protected] 16 points 4 months ago* (last edited 4 months ago)

Hail to the king, baby!

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[–] [email protected] 23 points 4 months ago (1 children)

"Your sound card works perfectly."

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[–] [email protected] 8 points 4 months ago (1 children)

Most of the time it was IRQ 7 for me.

[–] [email protected] 11 points 4 months ago* (last edited 4 months ago)

Yeah, IRQ7 was also pretty common for sound cards as long as you didn't need to print at the same time. For DOS games, that wasn't a big deal but if you were running Windows and multitasking with something that played sound (I was an early adopter of MP3s), you couldn't use both at the same time.

My first Pentium PC was all kinds of awful because it used that IBM Mwave combo sound card /modem. You couldn't use the modem and play sound at the same time or it would lock the PC up. It was also configured by default to use IRQ7, so if you were online, you couldn't print either. At least I was able to work around the latter by setting it to IRQ5.

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[–] [email protected] 84 points 4 months ago
[–] [email protected] 53 points 4 months ago (8 children)

Not the same thing, but I still have my old Voodoo 2 3D-accelerator card (not the same thing as a video card back then).

[–] [email protected] 15 points 4 months ago

I had the original voodoo 3Dfx in 50lbs Alienware case with a 75 lbs 20+ inch crt.. can’t remember the exact size. Wrong choice for university living at the time

[–] [email protected] 11 points 4 months ago

VESA local bus. It was the shit and nothing was ever going to be better. Until next year.

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[–] [email protected] 44 points 4 months ago (15 children)

And of course there was a short period of time where a sound card wasn’t required, but would actually improve performance by offloading audio processing to your sound card if you had one. And onboard audio at that time wasn’t great anyways.

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[–] [email protected] 33 points 4 months ago (1 children)

It was all fun and games until your thrustmaster and your soundblaster and your modem hit an IRQ conflict.

Plug-and-play was a godsend for gamers.

[–] [email protected] 20 points 4 months ago (1 children)
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[–] [email protected] 27 points 4 months ago (2 children)

Wait, he didn’t even get to the part where you had to configure it!!

[–] [email protected] 15 points 4 months ago (1 children)
[–] [email protected] 13 points 4 months ago (1 children)

I thought 7 was the magic number

[–] [email protected] 12 points 4 months ago

You're both right! It started as 7 for the default and changed to 5 because 7 was also the default for the parallel port.

[–] [email protected] 12 points 4 months ago (1 children)

Seriously. And they also didn’t cover the part where the damn driver would randomly get corrupted every now and then

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[–] [email protected] 25 points 4 months ago (3 children)

"The planet Arrakis, known as Dune"

My very first experience with a sound card was watching the Dune 2 intro on my dad's friend's computer. I was so amazed, I just sat in awe as that intro movie played.
On the drive home I tried to remember if what I heard was real, and I just couldn't imagine it. When I tried to recall what I saw and heard, I could only imagine hearing that tinny internal speaker making bleeps and bloops instead of the actual sounds. It just seemed so unreal at the time that I could not recall what I had heard only a few hours earlier :)

On a side note, I don't think any studio in the nineties made as memorable tunes and sounds as Westwood did. There was always something enchanting about them. Dune 2, the Kyrandia games, they all had excellent music that really played into the strengths of what was available back then.
Of course I'm talking with pink tinted nostalgia goggles, but still... good memories :)

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[–] [email protected] 24 points 4 months ago (6 children)

At the same time, the Commodore Amiga had built-in stereo 44.1kHz 16-bit sound...

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[–] [email protected] 23 points 4 months ago (6 children)

How quickly we forget the chip tunes of the PC Speaker, I used it in a computer lab one day to play a nearly undetectable high freq wave using logo. The PC Speaker was a pretty flexible little speaker

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[–] [email protected] 22 points 4 months ago (1 children)

SET BLASTER=A220 I5 D1 H5 P330 T6

[–] [email protected] 12 points 4 months ago (1 children)

Failed. IRQ currently in use.

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[–] [email protected] 20 points 4 months ago (1 children)

Miss that era and wish that there were more options for PCI β€œpremium” sound cards. All of the fancy DACs and audio interfaces are seemingly USB.

[–] [email protected] 9 points 4 months ago (4 children)

The inside of the PC is electrically hostile to good sound quality. Loads of electrical noise.

USB is an excellent use of a sound interface.

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[–] [email protected] 20 points 4 months ago

Fuck Creative. Letigious patent troll is the whole reason why 3D audio in games was stuck in the dark ages technologically for the longest time.

[–] [email protected] 18 points 4 months ago (8 children)

What a nightmare it was to have sound AND your CD drive drivers to load and leave enough memory for some of those nasty old DOS games. Felt like being a hacker.

(I might have realized I'm the old guy in the picture)

[–] [email protected] 14 points 4 months ago (3 children)

And that dedicated sound cable for DVD CD drive to your soundblaster

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[–] [email protected] 17 points 4 months ago

And then three things happened at once

  1. Creative de-facto monopolized the industry often by unethical means (suing Aureal into bankruptcy, etc.), not letting much room for competitors, which in turn lead to diminishing quality on the part of Creative.
  2. Microsoft didn't put hardware acceleration support into XAudio, which superseeded DirectSound.
  3. Game publishers realized the vast majority of gamers didn't care about sound quality, so they could spent those resources on making the games look a little bit more realistic.
[–] [email protected] 16 points 4 months ago (1 children)

Ah, the days of needing a 3D GPU and a 2D GPU...

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[–] [email protected] 15 points 4 months ago (1 children)

At least it was a real name. Nowadays it seems like every new company's name is just a random jumble of letters solely because that .com was available.

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[–] [email protected] 13 points 4 months ago* (last edited 4 months ago) (7 children)

The motherboard had nothing but the case usually had a speaker just to make a "beep" sound. I had to play Wolfenstein with that shit because my dad didn't have a sound blaster until he also got a CD-ROM drive to play Doom since he could only find a copy on CD and not floppy disk.

And even now, a SoundBlaster32 is better than the in-built audio stuff motherboards do have. Though it's not worth getting one just for games.

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[–] [email protected] 13 points 4 months ago (1 children)

Not only that but they also had the serial input for joysticks.

So if you played some Wing Commander with a game pad or stick you probably had this card.

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[–] [email protected] 10 points 4 months ago (1 children)

When I was a kid we had 9 planets.

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[–] [email protected] 10 points 4 months ago (6 children)

what was really cool were the few games that would give realistic* music and speech from the internal motherboard speaker. No daughterboards or external speakers required. This was 386 era, I think.

* realistic as much as could be from that tiny internal speaker and 8 bits of data.

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[–] [email protected] 8 points 4 months ago (3 children)

Those whippersnappers have it so easy these days! They don't even know what an interrupt is any more!

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[–] [email protected] 8 points 4 months ago

Dr. Sbaitso says "'sup."

[–] [email protected] 8 points 4 months ago (5 children)

I had to play Wolfenstein 3D with the little wafer speaker on the motherboard.

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