this post was submitted on 06 Jun 2023
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I know most of the Bethesda RPGs have massive mod support, and there's games like Minecraft that have more mods than anyone can imagine. I would consider those games pretty playable in their vanilla states. Would you say there are any games that were "saved" by modding? Or that are still kept alive by thriving modding communities? What are some of your favorite mods?

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[–] [email protected] 6 points 1 year ago (2 children)
[–] [email protected] 3 points 1 year ago

Half of the problem IMO is Java edition runs so poorly mods are necessary to play the game most of the time. And there's so many quality of life mods that should be base game but Mojang just doesn't seem to care about.

[–] [email protected] 1 points 1 year ago

I don't think anything comes close, Minecraft can be several different types of open world games just based of the modpack

[–] [email protected] 5 points 1 year ago

I played vanilla Stardew Valley once, and now I'm on my second go around, and I've installed a bunch of qol mods so that I don't have to keep checking the wiki and my collections to see if I should keep or sell this item I got because I don't know if I need it for an achievement, and now I have a notification that it's an NPC's birthday and I can just check to see if I own or am carrying an item they have. It just makes the game less stressful for a completionist like me.

[–] [email protected] 5 points 1 year ago

I love vanilla Terraria and Factorio but there are really fun mods out there that expand those games and don't let me play anything else!

[–] [email protected] 4 points 1 year ago (1 children)

Definitely Minecraft, you can turn it into a completely different game

[–] [email protected] 4 points 1 year ago

I know I'm a minority in this, but I unironically prefer vanilla Minecraft, it's simple in a good way 😅.

[–] [email protected] 4 points 1 year ago

Aside from the obvious minecraft... Arguably I'd say Factorio. They have a robust, feature-rich modding API built into the game that allows for relatively easy, wide ranging game play mods to be made very stable, and the number of mods has exploded as a result. The base game is amazing, but mods exist that quite literally triple the amount of game play and in some cases completely overhaul it into a totally new game. The support is amazing, and I wish more game companies could operate as efficiently as Wube does.

[–] [email protected] 3 points 1 year ago

TES3MP was an amazing experience for Morrowind.

[–] [email protected] 3 points 1 year ago

Minecraft is an obvious answer of course, but there are some other really good games out there that get made much better with mods. Some of my favourite examples of this would be Star Wars Battlefront II (2017) with the cool hero mods and bot mods, and then Ghost Recon Wildlands with the amazing First-Person mod.

[–] [email protected] 3 points 1 year ago (3 children)

Late to this post but to me it's Minecraft. It has such an insane amount of replayability and can be turned into a totally different game depending on the mods and whatnot.

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[–] [email protected] 3 points 1 year ago

I already answered differently, but I want to put out that the STALKER fandom is held together by mods. There are everything from almost invisible bug mods to an entire standalone mod. STALKER is one of those franchises where modding just seems like such a natural fit to round out the world and it’s amazing how the vast majority of mods intend to support the tone of the game rather than just adding in the whims of the mod maker.

[–] [email protected] 2 points 1 year ago

Rimworld. The Vanilla Expanded mods alone have more content than the base game + all the DLCs

[–] [email protected] 2 points 1 year ago (1 children)
[–] [email protected] 2 points 1 year ago

That’s a Bethesda game. (Just fyi since OP said they already know about Bethesda games)

[–] [email protected] 2 points 1 year ago (1 children)

I don't know if improving is the right word, but the amount of transformative mods older games like Doom, Half-Life or Unreal Tournament (and not just shooters ofc) had, was wild.

Team Fortress started as a Quake mod, Counter-Strike as a HL mod, DotA as a Warcraft 3 mod.

[–] [email protected] 1 points 1 year ago* (last edited 1 year ago)

Nearly all of the biggest competitive multiplayer/esports genres of today started as mods.

  • CS (half-life mod) -> Competitive tactical shooters (CS:GO, Valorant)
  • Dota (War3 mod) -> MOBAs (Dota 2, LoL, Smite)
  • Team Fortress (Quake mod) -> Hero Shooters (TF2, Overwatch)
  • DayZ (Arma 2 mod) -> Survival FPS (Rust, Ark)
  • Battle Royal Mods (like Hunger Games for Minecraft or BR for Arma 2) -> Battle Royal (Fortnite, PUBG)

Why?

Multiplayer games require other players! Mods generally come with a 'built-in' playerbase and a very low barrier for entry. The vast majority of innovation in the multiplayer space comes from mods, since trying something new as a commercial title has a huge risk of never establishing a big enough playerbase and just dying out before anyone tries it.

[–] [email protected] 2 points 1 year ago

Doom 1 and 2 would be a lot less interesting without mods, some of which change the game rather dramatically.

  • Project Brutality turns it into a modern-ish shooter.
  • Guncaster replaces the usual protagonist with a spell-casting, oversized-pistol-slinging dragon.
  • DemonSteele replaces the protagonist with an anime character.
  • My House and City of the Damned: Apocalypse turn it into a horror game.

Without mods, these games would have just been historical footnotes, not something a significant number of people still play.

[–] [email protected] 2 points 1 year ago* (last edited 1 year ago)

Definitely RimWorld. There's so many mods that improve the base game. From QoL mods that make you wonder why that isn't default in the vanilla game, to mods that complety overhaul the actual win condition. Just overall a really fun, replayability, frustrating game.

Use mods though. It'll make it better. Check out p-music mod while you're at it.

[–] [email protected] 2 points 1 year ago (2 children)

Space Engineers the base game is great, but it comes to life with mods.

From simple things like a more immersive way to paint blocks or customised UI to to hole NPC Factions, new Weapons, dekorative Stuff, all the way to hole new physics systems like Water with flotation, Aerodynamics or re-entry heat.

I rarely play my games with mods, this game is one of the few exceptions. I even went so far as to create some very minor mods my self.

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[–] [email protected] 2 points 1 year ago (1 children)

RimWorld. It's amazing what people can do from QOL to whole new factions or weapons. Amazing and the dev is very helpful during updates to try and not break mod support. Just blown away.

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[–] [email protected] 2 points 1 year ago

All of the older Grand Theft Auto titles were saved by modding originally (ignoring the remade definitive edition trilogy of course) GTA III, GTA Vice City, GTA San Andreas, and even GTA IV were all released for older hardware and much different technology at the time they were released, so there's some weirdness getting each of the games to run without issues or well on modern hardware and modern Windows. GTA IV specifically has a notoriously bad PC port that is at times hard to play without any mods or community made utilities.

All four games are substantially better with mods, from small things like restoring the original soundtracks for each of the games that have since been patched out due to licenses expiring, improving performance and stability, bug fixes, and even things like widescreen support. (Original GTA San Andreas specifically looks amazing with widescreen support and some other mods throw in)

My favorite mod currently is the GTA IV downgrader, found on GTAForums, it downgrades the version of your game, making it compatible with all of the most important utilities and mods made by the community.

[–] [email protected] 2 points 1 year ago (1 children)

Minecraft has a pretty solid vanilla experience but the depth of things you can do with mods is pretty insane. I’m playing a pack right now that basically turns it into a rogue like dungeon crawler.

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[–] [email protected] 1 points 1 year ago (4 children)

Factorio all the way. Get bored of finishing the game, or crafting the perfect megabases? Prepare for mods that can take 1000s of hours to finish. Perfection.

As always, the factory must grow.

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[–] [email protected] 1 points 1 year ago

I know it's not as rich or developed as the Fallout or Skyrim franchise, but my fun little time waste Stardew Valley is greatly enhanced by mods.

The base game is incredibly fun and simple, but even the most basic mods enhance the "quality of life", making some of the more surface time eating elements easier. But then you have entire new world maps, NPC's, quests and full DLC-esque mods such as STV Expanded almost a must-have for long term players.

As an FYI, I'd highly recommend the game to even the most hardcore gaming aficionados. It's refreshingly amusing and low-key, so when Elden Ring has you ready to throw your controller at the TV, it's a nice mental break.

Plus the guy that created it learned how from scratch and coded the whole thing solo- the source, the sprites, even the music. And every upgrade and addition he's made over the years, easily 2-3 DLC's themselves, he's given away for free. Support indie devs!

[–] [email protected] 1 points 1 year ago* (last edited 1 year ago) (1 children)

Some I've modded besides what you said (Bethesda RPGs would be like, 8 games or something for me) would be Cities Skylines, Deus Ex, Factorio, Stardew Valley, Mount & Blade, Terraria, S.T.A.L.K.E.R.: Shadow of Chernobyl, Stellaris, Oxygen Not Included, Project Zomboid, Darkest Dungeon, Kenshi, Battletech.

[–] [email protected] 1 points 1 year ago

Mods are almost a must with Stardew Valley. There are so many QoL improvements to be had, world expansions and automations to remove some of the tedious busy work.

[–] [email protected] 1 points 1 year ago

CounterStrike started as an Half-Life mod

[–] [email protected] 1 points 1 year ago (1 children)

Fallout New Vegas for sure, although many of the issues were fixed by the devs over the lifespan of the game. Mods are pretty much vital to run that game properly, however. Many issues with the engine and many core bugs have been fixed by the community, and it's honestly something where once you play with them fixed, it's hard to go back

[–] [email protected] 1 points 1 year ago (1 children)

Do you have specific mods (or mod packs) you'd suggest for a beginner who's never played the game before? Or a guide you could point to?

[–] [email protected] 1 points 1 year ago* (last edited 1 year ago)

Absolutely! My favorite general purpose New Vegas modpack is Viva New Vegas: https://vivanewvegas.moddinglinked.com/

This pack is heavily focused on a vanilla or a near-vanilla experience, and, ideally, you will not notice it being modded. To that end, I recommend skipping the entire Overhaul section of the guide.

This team also has a good Tale of Two Wastelands guide if/when you get bored of the Mojave: https://thebestoftimes.moddinglinked.com/

Tale of Two Wastelands combines Fallout 3 and New Vegas into one continuous experience. This guide improves compatibility and stability, so it's a good starting point.

There's also my personal mod... https://www.nexusmods.com/newvegas/mods/78329

But I have to warn, it's not really a beginner's mod, and is purely for fun

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