Godot maintains a fairly comprehensive documentation that can even be fully downloaded.
Godot
Welcome to the programming.dev Godot community!
This is a place where you can discuss about anything relating to the Godot game engine. Feel free to ask questions, post tutorials, show off your godot game, etc.
Make sure to follow the Godot CoC while chatting
We have a matrix room that can be used for chatting with other members of the community here
Links
Other Communities
- [email protected]
- [email protected]
- [email protected]
- [email protected]
- [email protected]
- [email protected]
- [email protected]
Rules
- Posts need to be in english
- Posts with explicit content must be tagged with nsfw
- We do not condone harassment inside the community as well as trolling or equivalent behaviour
- Do not post illegal materials or post things encouraging actions such as pirating games
We have a four strike system in this community where you get warned the first time you break a rule, then given a week ban, then given a year ban, then a permanent ban. Certain actions may bypass this and go straight to permanent ban if severe enough and done with malicious intent
Wormhole
Credits
- The icon is a modified version of the official godot engine logo (changing the colors to a gradient and black background)
- The banner is from Godot Design
It even comes with the engine! You can right-click on a node or property and click "open documentation" and it opens in the code editor
You can also Ctrl+click most things in the code editor to open its documentation.
It should be noted that the documentation built-into the engine is mostly documentation for the different classes, and that tutorials, guides and explanations written in prose still need to be viewed from a browser.
Thank you! 🎉
I wish the documentation for C# support was better. I find so much missing stuff here and then. Particularly more advanced topics are less covered if covered at all.
Its improved a lot since the early days but the docs can always be refined further.
If you find something that needs improvement opening an issue over here will get a few eyes on it.
https://github.com/godotengine/godot-docs/labels/topic%3Adotnet