this post was submitted on 01 Jul 2023
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Rimworld

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I've always loved the ideas VE brings to the game, but the balance can get questionable. More than once I've started a playthrough to find the new VFE mod that just released is more problematic than its worth.

If you use the VE suite, are there any you avoid? I'm looking to start a new modded playthrough soon, but it's been a while and I'd love to hear everyone's thoughts.

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[–] [email protected] 4 points 1 year ago (1 children)

I dont really like Splits and Schism, find it too much of a hassle

[–] [email protected] 2 points 1 year ago

I agree, it just feels frustrating and unfair when you get schisms while everyone has 100% certainty and high mood. I might reconsider it if it only happened with certainty/mood issues and just changed like 1 precept.

[–] [email protected] 3 points 1 year ago (1 children)

Same. I loved the idea of what VE does but playing the game was just a confusing mess for me. I stick to the same 8 mods I always use.

[–] [email protected] 3 points 1 year ago

guess I'm the opposite. just checked RimPy and i'm current running a working playlist, not total installed but a playlist of 658. and there totally all quality of life mods i cant play without.

[–] [email protected] 1 points 1 year ago* (last edited 1 year ago) (2 children)

I never use Vanilla Mechanoids Expanded. The rate at which mech ships appear on the world map is nuts. Or the succulents sub-mod, I don't see the point of it.

[–] [email protected] 3 points 1 year ago

Mechanoids is fun for the factories and you can turn the ships off. I tried it with them enabled at first and it was such a pain I haven't turned it back on since.

[–] [email protected] 1 points 1 year ago

Agreed on the Mechs, but I love having tons of plants to put in pots. So I'm a fan of the succulents mod. :)