You should also be able to set the SDL_AUDIODRIVER
environment variable to pipewire
to get this effect globally.
Linux Gaming
Discussions and news about gaming on the GNU/Linux family of operating systems (including the Steam Deck). Potentially a $HOME
away from home for disgruntled /r/linux_gaming denizens of the redditarian demesne.
This page can be subscribed to via RSS.
Original /r/linux_gaming pengwing by uoou.
Resources
WWW:
Discord:
IRC:
Matrix:
Telegram:
Oh, dope, thanks! I hope this doesn't fuck up anything that's hardcoded to expect Pulse or something, but I guess I'll find out.
For flatpak steam, you need to run this:
flatpak override --user --filesystem=/run/user/1000/pipewire-0 com.valvesoftware.Steam
Then -sdlaudiodriver pipewire
launch option will work.
This is happening with dota 2 as well, probably it was messed up on the engine level.
Yeah, seems like it is preferring the ALSA backend. Sound initially worked for me because I had pipewire-alsa
installed, but I couldn't do anything to change the volume.