You’d have to be a masochist to actually play this on steam deck or with any controller.
Unless they have some sort of “steam deck only” matchmaking, but even then it’s just not made for controller.
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You’d have to be a masochist to actually play this on steam deck or with any controller.
Unless they have some sort of “steam deck only” matchmaking, but even then it’s just not made for controller.
You can use a keyboard and mouse with the steam deck. Probably not super common but definitely doable.
It’s plenty common. I have a dock all set up as do many others!
It's not a standard xbox controller. There's a gyro with several ways to handle it, including flick, which does take a little time to get used to, but works really well as a mouse substitution for such an environment. Some people are just that good with a thumbstick as well and can easily enjoy casual gamemodes.
Steam Deck is a capable beast, even for a game like Counter-Strike.
The same was said about the steam controller, but in the end it was still shit compared to a mouse. It's just not feasible in a game as competitive as csgo.
It's not for everyone, but calling it shit just because it doesn't work easily for your liking is
a bit much since it's still usable to some. I beat plethora of shooters on gyro and it wasn't that much harder than playing on mouse once I got used to it.
CS:GO is dead, though, and neither of the popular and beloved entries to the series was ever solely focused on the competitive scene - the community and the casual fun also matter in the world of Counter-Strike, and that's one of its parts that can be enjoyed on a controller just fine. Of course I don't expect to be able to perform just as well or better than the M+K players when playing on a controller, regardless of its gyro capabilities, especially in the competitive modes. Counter-Strike is just much more than just a competitive game.
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I’d say in this instance there’s a massive difference between CS and OW tbh.
I can believe that you could do well and enjoy OW on controller vs M+K, as the game gives you a lot of tools that reduce the need for good aim.
In CS, I just can’t see how you’d work around that though. To each their own, but I don’t see how CS could ever be enjoyable on controller vs K+M.
Some games have controller-based matchmaking, where you hop in a lobby and only people with similar controllers to your get matched against you. So if you play with keyboard and mouse, you play against keyboard and mouse players. If you play with a controller, you play against other people with controllers. With crossplay getting more and more popular, I think every game should have this option.
Are competitive FPSs intended for handhelds?
Maybe, maybe not. But I think people expect a game made by Valve to run on gaming hardware made by Valve, even if it's only for casual playing.
Well it runs - just not as fast as you want. I personally would never want to play those competitive shooters that need pixel perfect aim on a handheld console… but that’s just me.
The shaders should be compiled in advance, did the author skip the shader compilation when launching?
I'm not sure if it's every game but I don't recall ever seeing my deck compile shaders, I thought it just downloaded them
I believe you're correct, because they know the exact hardware they don't need to be compiled for each device unlike how PCs come on every version imaginable.
CS2 just doesn't precompile shaders. The game just shits itself running on AMD because of that.
The shader cache itself is also broken and gets reset by the game on every restart.
I'm running a 6700XT and weirdly enough it pre-compiled in Linux but not in Windows.
It's really stuttery for a while in Windows, with low GPU usage and erratic frequency, until it normalizes.
I'm getting none of that in Linux, smooth from the start in-game. Only getting some weird fps fluctuation in the start menu.
Well there's a reason it's not a verified game. Valve is rightfully not targeting the steam deck for it because the gameplay experience wouldn't be good. If you want to still play it that's on you but I don't blame them for not supporting it. It shows that they are serious about cs this time, imo
I like to play all my games on the deck and just dock it for shooters. If they were serious about cs this time they'd optimize it. A lot of people including me still have PC's less powerful than the deck. Plus a competitive game needs to be optimized well enough to run smoothly.
Fucking embarrassing for Valve, what the fuck is going on over there? This is like Nintendo launching a Mario game that doesn't boot.
I try finding out what the 2 is even about, and im seeing stuff like...improved smoke grenades, and ability to refund weapons?
What happened to the number 2 man, that used to be a big deal.
It's a new engine, which is more than enough to warrant a new title imo. CS has been practically the same game many years and has been incredibly successful all that time. The community does not want major gameplay changes, just minor improvements. CS as a series is not like COD or Battlefield.
CS2 has much more advanced and consistent smokes, vastly improved graphics, more advanced netcode, competitive improvments alongside a new competitive mode similar to FaceIT, and loads of quality of life improvements. I think this is more than enough to be considered a sequel.
CS2 is on Source engine 2. Hence the major version bump.
The difference between csgo and cs2 is similar to cs 1.6 to cs source. Its a major change of engine with brings in other changes with it.
I would totally expect that because controller, but I hadn't considered the specs.
I tried CS2 on my Deck after the update. I only tried against bots on Italy but found that given the hardware, it ran surprisingly OK. 40 FPS with default settings. Obviously the controls are not so great. I've read somewhere later that resetting Steam Input for this game to defaults is required but didn't know that at the time.
Btw I played with the Deck on a stand and my left hand on the controller part while my right hand held a Bluetooth mouse.