this post was submitted on 09 Oct 2023
61 points (89.6% liked)

Games

16651 readers
851 users here now

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc..
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc..)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

founded 1 year ago
MODERATORS
top 7 comments
sorted by: hot top controversial new old
[–] [email protected] 29 points 1 year ago

It's almost as if treating your employees poorly and mismanaging everything has negative consequences. That's just crazy talk though, right?

[–] [email protected] 25 points 1 year ago* (last edited 1 year ago) (1 children)

reportedly enforcing uncompensated overtime, allegedly trying to pay staff below minimum wage, and a toxic work environment cultivated by an alleged abusive leadership

nice work environment

[–] [email protected] 2 points 1 year ago (1 children)

Damn so like Chucklefish and the KSP devs.

[–] [email protected] 3 points 1 year ago (1 children)

Wait, is that why KSP2 sucked?

[–] [email protected] 3 points 1 year ago (1 children)

I'm under the impression that the original KSP team left a long time ago.

[–] [email protected] 1 points 1 year ago

And the first one before they brought in unpaid devs.

[–] [email protected] 5 points 1 year ago

Hardly surprising and it fits the scenario: a relatively small indie dev studio with only small-mid sized games under their belt with leadership deciding to buy into one of the most expensive IP available. Now, not only do they have a publisher looming over their work but are also under serious financial pressure to perform as well as expectation of a huge fan base plus promising a AAA sized game.

The leadership simply bit off far more than they could chew and panic set in, resulting in cut corners everywhere.

End result was a predictable disaster. Could have been avoided with smarter/better leadership. Clearly they didn't think much of their dev team.