this post was submitted on 24 Oct 2023
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[–] [email protected] 110 points 1 year ago (8 children)

Did they just ignore that Fallout 4 wasn't exactly universally praised at launch?

[–] [email protected] 48 points 1 year ago (4 children)

It also wasn't universally hated. It came out to a pretty decent reception. Mixed with the normal response to Bethesda bugs.

76 was universally panned. Super buggy, to pvp oriented, none of the story that people wanted from fall out, over filled with bad micro transactions. It was a hollow shell, and the shell wasn't all that good looking.

[–] [email protected] 18 points 1 year ago (2 children)

It wasn't hated, but faint praise for a main release of one of your biggest IPs is pretty far from infallible. Alarms should have been going off, but they were ignored.

[–] [email protected] 2 points 1 year ago (1 children)

Stop being so disingenuous. It has an 87 on metacritic. It came out to massive acclaim.

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[–] [email protected] 2 points 1 year ago

It sold very well, it got good reviews, and honestly technologically it was a big step forward for Bethesda.

There were many issues with it, it certainly isn’t my favorite Fallout game, but to say “alarms should have been going off” is a bit dramatic.

[–] [email protected] 8 points 1 year ago

And at the start it has 0 NPC's. The story was told through notes and computers.

[–] [email protected] 2 points 1 year ago (2 children)

There was a good bit of story in 76, though? I quite liked the storyline where you take up the mantle of a radio drama heroine after finding out what happened to the previous holders of the title and breaking into their secret lair.

Or, I dunno, does it not count as story because most of the important events have already happened? Maybe it's "lore." I had a good time with it, anyway.

[–] [email protected] 8 points 1 year ago (1 children)

If I recall correctly, most of the story and lore was added post launch

[–] [email protected] 7 points 1 year ago (1 children)

There were no NPCs at launch. Maybe some talking robots that's it, no humans.

Wastelanders update did fix that and made it more interesting. Still has that shitty rng card based skill system.

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[–] [email protected] 2 points 1 year ago

The problem with 76 isn't even the story to me, I thought it was decent, it's the lack of endgame content. I love the fallout world, and have around 1300 hours into 76, but I don't play anymore because there's nothing worth doing.

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[–] [email protected] 47 points 1 year ago

Yep, it speaks to how out of touch they are in their bubble.

[–] [email protected] 21 points 1 year ago* (last edited 1 year ago) (3 children)

Maybe it came along at the right time in my life, but Fallout 4 has got to be in my top 2-3 games ever.

The atmosphere in 4 is unlike almost anything I’ve played before or since. The story is great fun and I loved the settlement-building - it gave the game a sort of second life as a fairly chill building game once the story was complete.

Fallout 76 was just poorly judged and clunky. The multiplayer aspect ruined it. Although with that said, I did enjoy the C.A.M.P. idea. That was a good mechanic.

[–] [email protected] 10 points 1 year ago (1 children)

People can argue whether it's as good as the previous fallout games, but it was in no way a failure. I quite enjoyed it too, and it being not as good as 3 or NV doesn't mean it's down in the gutter with 76.

[–] [email protected] 4 points 1 year ago

I used to visit no mutants allowed so folks talking up fallout 3 to me is always strange.

[–] [email protected] 3 points 1 year ago (1 children)

Same thing for me. Fallout 4 must be the Bethesda game I spent the most time with.

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[–] [email protected] 3 points 1 year ago* (last edited 1 year ago)

My problem with 4 was that I didn't identify with the protagonist much. The world was great but the main story arc was pretty cringe. There's a million ways to do a revenge arc and they tried to be like "oh millennials all have kids now so let's do that" and it just missed the mark.

[–] [email protected] 17 points 1 year ago* (last edited 1 year ago)

I get the feeling that there is something like a "look at them laughing with us!" when really we are laughing at them, kinda situation... you know?

Like they think that so many mods being made is because we love their games, when a majority of mods are really the fans fixing shit that shouldn't be broken in the first place.

It sure comes from a place of love, perhaps, but it shouldn't be happening to such an extent in the first place! I shouldn't need a UI mod to play Bethesda games! Not should there ever be not one, but several Unnofficial Patches!

[–] [email protected] 11 points 1 year ago (1 children)

I still refuse to purchase or play it because it removed specific dialogue. The dialogue options were my favorite part of 1 and 2 and were huge parts of the world building and character progression in the world.

I get the move to 3D and real-time voicing makes that beyond prohibitive, but that was one of a few reasons I played through F2 over a hundred times and F3 twice. (NV three or four times)

[–] [email protected] 6 points 1 year ago

I get it. I just think ultimately FO4 is its own thing and either it's for you or it isn't. Nothing wrong with not being interested!

[–] [email protected] 11 points 1 year ago (2 children)

It wasn't "universally praised" but it had generally positive reviews when it was released. Fallout 76 was panned.

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[–] [email protected] 9 points 1 year ago* (last edited 1 year ago) (4 children)

FO4 got a little flack, but overall it was very well received. You can see the reviews for yourself. Most of them are pretty high.

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[–] [email protected] 7 points 1 year ago

I mean, it kinda was. It had the biggest midnight launch of the entire franchise. Stellar reviews across the board. Insane online coverage.

[–] [email protected] 21 points 1 year ago (4 children)

I played every fallout game as they came out. Bought my first windows computer to play F1 after playing it on my roommates computer. I was extremely excited for F76, but held off on purchasing until the reviews came in.

Very quickly realized that it was never going to be the game for me. Really glad I didn't get burned on that purchase, but disappointed that I never was able to immerse myself in MMO fallout. It had such potential to be great.

[–] [email protected] 3 points 1 year ago* (last edited 1 year ago)

If it was an actual MMO or had no online features at all it would be pretty good, IMO. It's too small in the player count for it to be a real, good, MMO, and the online features get in the way of a solo experience (the AI lags and rubber bands super annoyingly). It's a shame, because it's basically more Fallout 4 (gameplay wise anyway) but with a bunch of shit in the way of making it actually fun.

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[–] [email protected] 21 points 1 year ago (2 children)

Last great games were Skyrim and New Vegas. FO4 was ok.

76 and Starfield are absolute garbage

[–] [email protected] 9 points 1 year ago (5 children)

What’s wrong with star field, I’m about 200 hours in and still am enjoying it

[–] [email protected] 18 points 1 year ago (2 children)

It's not garbage it's just classic Bethesda, by which I mean current classic Bethesda, as opposed to classic classic Bethesda.

Have you noticed how pretty much every mission is, fast travel to place x, kill a bunch of grunts, loot the body of the main guy, fast travel back to quest giver, get money.

The story is fine but the gameplay loop is just dull.

I want to fly my ship around and I want a moon buggy (What's the point of entire procedurally generated planets if you can't look at them, I know they're boring but still).

[–] [email protected] 11 points 1 year ago (1 children)

I just played Morrowind for the first time. If you talk to someone not facing you, they will not rotate to look at you. This feature is still in Starfield

[–] [email protected] 8 points 1 year ago* (last edited 1 year ago) (1 children)

Turning characters to look at you requires game boy level technology, I don't think Bethesda developers ready for that level just yet.

They still haven't figured out how to store inventories in code.

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[–] [email protected] 5 points 1 year ago* (last edited 1 year ago)

I see current classic Bethesda as just a modders sandbox. Which I actually like. So starfield has been inline with my expectations.

Moon buggy mod may come out eventually. You can ride dragons and fly around in Skyrim.

[–] [email protected] 10 points 1 year ago (2 children)

Its empty. Nothing is happening on the planets. You walk for minutes from one place to the next, have 2 loading screens in that time and nothing of interest is happening

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[–] [email protected] 2 points 1 year ago

You can enjoy it, but that doesn't mean it's good. I would just have fun with it if you don't see any problems. Otherwise if you're curious, go and find the reviews that outline very clearly how bad it is.

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[–] [email protected] 6 points 1 year ago (1 children)

I would describe Fallout 4 as Mid, but I still out over 1000 hours into it. Never progressed the main story past meeting my Son.

Starfield is lacking that charm that FO4 had. Post-apocolyptic Boston had more working computers to read lore of of than in all the settled systems.

[–] [email protected] 3 points 1 year ago

I had forgotten how pointless the computers were. Barely any lore on them even. And the worst simply Open Door that is right in front of you.

[–] [email protected] 11 points 1 year ago

“Remind yourself that overconfidence is a slow and insidious killer.”

[–] [email protected] 8 points 1 year ago (2 children)

They don't do multiplayer well for one. They need to be as innovative in multiplayer as they are in single player.

[–] [email protected] 26 points 1 year ago (5 children)

What innovations have Bethesda been recognized for? What innovations should we acknowledge Bethesda for?

[–] [email protected] 36 points 1 year ago

Morrowind was utterly amazing and set up bars that are still being look at two decades later.

For starters, only the Rimworld engine gets close to how moddable the creation engine is. It truly is a masterpiece of design.

Then, as cheesy as it is, for an Open world sandbox RPG with a quest line.

But they've been riding that gravy train for 20 years too, and all they really did was jam in graphical improvements, add increasingly barebones action elements(sword/gunplay) and rip out RPG elements.

[–] [email protected] 27 points 1 year ago (6 children)

They're the market leader in horse armor DLC for one :colbert:

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[–] [email protected] 7 points 1 year ago* (last edited 1 year ago) (1 children)

Kirkbride used some innovative drugs to come up with big parts of Morrowind.

[–] [email protected] 2 points 1 year ago

No he didn't

The big blasts were definitely the 36 Lessons - done in a week, siloed in a single room, food left outside the door by roommate but hey kids no drugs, just lots of smokes and bourbon- the Mythic Dawn Commentaries were all written on a couple of bus rides, and all the Towers lore which I wrote one night at a laundromat waiting for my sheets to dry.

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[–] [email protected] 3 points 1 year ago (5 children)

ESO still seems to be trucking along.

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