this post was submitted on 15 Jun 2023
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[–] [email protected] 13 points 1 year ago* (last edited 1 year ago) (1 children)

We're at the point now where SSDs are mostly cheap enough that you should already prefer them over HDDs for most tasks.

[–] [email protected] 0 points 1 year ago

Personally, I still consider SSDs too expensive compared to HDDs, especially considering the space that modern games take up. A dedicated 1TB SSD (around $50 at a good price) can hold maybe 10 games these days.

[–] [email protected] 13 points 1 year ago

Cyberpunk 2077 will not stop working on hard drives, but the company will stop active support and testing of the game on the HDD. Ultimately, players may encounter performance issues or bugs.

so not an actual hard requirement, but more like an indication that it won't work as intended.

[–] [email protected] 12 points 1 year ago

Can't really expect developers to account for 100× slower file loads with maps and assets streaming in, so it makes sense. SSDs aren't really less available either. The only issue is that games these days are enormous in terms of disk space requirements.

[–] [email protected] 9 points 1 year ago

Understandable. Its a massive difference in performance.

[–] [email protected] 8 points 1 year ago

This seemed more or less inevitable as soon as consoles switched to SSD. Heck, the PS5 (and maybe Series X?) SSDs were faster than what the average joe gamer was using when they came out. In any case, I think it makes sense. If we want higher and higher quality textures, gotta have the bandwidth to support it.

[–] [email protected] 7 points 1 year ago

Sounds good. Games play better on SSD in my experience.

[–] [email protected] 6 points 1 year ago

This makes sense. The only thing I put spinning disk storage in anymore are large storage arrays where part of the overall goal is to keep the disks cheap.

[–] [email protected] 5 points 1 year ago

Entirely reasonable. With the graphical fidelity gamers expect these days, and how much everyone hates long load times, HDDs simply do not cut it any more. The number and filesizes of all the art assets that need to be loaded is too great.

[–] [email protected] 3 points 1 year ago (5 children)

Do people still have hdds in their personal systems?

[–] [email protected] 12 points 1 year ago* (last edited 1 year ago)

I do. I mean, they're still significantly cheaper than SSDs. SSDs provide fantastic random-access time, but you don't need that for everything. I have an SSD for several of the drives in my system, sure, but use a rotational drive to store movies. No real benefit to random access if you're watching a movie.

[–] [email protected] 8 points 1 year ago

Yes, I use them for archiving stuff.

[–] [email protected] 7 points 1 year ago* (last edited 1 year ago) (3 children)

Of course. Storage space is cheaper on 7200rpm drives, and has, historically, for years. SSD is rapidly dropping in price, but it's not on the same level, yet. Western Digital Gold 4TB is $150 USD. Crucial MX500 4TB SSD is $200.

EDIT: SSD is also not available for large drives, 8-20TB.

[–] [email protected] 1 points 1 year ago

Yeah I got 12TB external HDD from a Best Buy sale two years for like $160. I have very slow Internet so I put a lot of my games that don't require an SSD on that.

[–] [email protected] 1 points 1 year ago

EDIT: SSD is also not available for large drives, 8-20TB.

Though I think all of the major OSes these days provide some way to create one logical volume out of multiple physical drives. As long as your system is one that can contain multiple drives -- and I understand if that's an issue for a laptop user -- you can just link together multiple SSDs to get whatever you want.

[–] [email protected] 1 points 1 year ago (2 children)

6TB WD Black (7200RPM spinning rust) is ~$130 https://www.amazon.com/gp/product/B09NCMMSQX/ whereas a 4TB SSD is ~$150: https://www.amazon.com/Silicon-Power-Performance-Internal-SP004TBSS3A55S25/dp/B0BVLRFFWQ/

So you get slightly better bang for your buck with spinning rust but not much.

[–] [email protected] 2 points 1 year ago (1 children)

6TB drive really isn't a fair example, as hard drive sizes increase smaller drives aren't produced as much if at all. That has an effect of raising the price of the remaining small drives as your customer base becomes people who need that drive like if you have a drive go bad in a raid array and want a matching drive.

So while yes a 6TB 7200 RPM drive is $130, a 12TB 7200RPM drive is also $130.
https://www.amazon.com/Seagate-Exos-Internal-Drive-Enterprise/dp/B07YYKKJVZ/

[–] [email protected] 1 points 1 year ago (1 children)

That Seagate drive you linked to is used. Might as well throw your data away, LOL!

[–] [email protected] 1 points 1 year ago

I didn't notice that, that's a very valid point. Still 6tb drives aren't the sweet spot price wise, but my example was bad.

[–] [email protected] 2 points 1 year ago

The mechanical drive is 70% cheaper per TB than the solid one. Thats more than "slightly better" in my book.

[–] [email protected] 2 points 1 year ago

Yeah, at this point I'm not sure why you would buy a HDD, unless you specifically needed it for some odd reason.

[–] [email protected] 1 points 1 year ago

Especially if you spent over $500 for your graphics card, you might as well spend $250 for an SSD.

[–] [email protected] 2 points 1 year ago

Who the hell is still running an HDD as their main drive in 2023?

[–] [email protected] 2 points 1 year ago (1 children)

I imagine you could still run it off an HDD, it'd just take forever to load. In game everything is in RAM though, so unless you have less than the recommended RAM or have a bunch of apps in the background, it'll be be just as playable (if you don't care about long load times)

[–] [email protected] 5 points 1 year ago (1 children)

Problem being, many games are starting to use more streaming-type continuous loading for seamless open world games, and those are definitely going to be affected by the lack of an SSD.

[–] [email protected] 2 points 1 year ago
[–] [email protected] 2 points 1 year ago (1 children)

Star Citizen set that benchmark a few years ago.

[–] [email protected] 12 points 1 year ago (2 children)

By the time Star Citizen releases SSDs will be obsolete

[–] [email protected] 4 points 1 year ago

I'm already planning to put my Star Citizen data on an organic bio-hybrid drive, once I find one that consents to me storing data on it.

[–] [email protected] 2 points 1 year ago* (last edited 1 year ago) (1 children)

by the time Star Citizen releases Musk will have made several trips to Mars and we will be literal star citizens

[–] [email protected] 2 points 1 year ago (1 children)

yall are funny, you keep using the word "releases" ............... LOL

[–] [email protected] 1 points 1 year ago (1 children)

Dude makes more money than any of us will see in our lifetime by doing the minimum work he can. He's not killing that golden goose by releasing the game.

[–] [email protected] 2 points 1 year ago* (last edited 1 year ago)

It's less the money for him, I guess. He's really into working on projects forever. Not like bringing them to a releasable state and then gradually improving, but working on detail after detail, just to come up with new details. That's true love to detail, just at the mere cost of never finishing.

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